CIU version 150 BETA

There’s currently no zoom, anomaly (spacecraft direction change),… in this Boot Camp mission? Or you’re going to add these in the later update?

why are the chickens neon

          Nvm

Now this is educationally useful

“How long will you survive?” would be better

But that’s less fun.

2 Likes

Fr

Fixed in v.150.2 :medal_sports: Bug

That depends on the construction of the wave (specifically, how enemies are organized in groups)

Can’t reproduce. You probably saw a flicker (flickers are intended) – that might make it seem like the chicken disappears.

Fixed in v.150.2 :medal_sports: Bug

You got (un)lucky. That’s random test data.

:man_shrugging:
I’m trying to come up with a good metric to automatically disable custom fonts for certain languages (and just use the system font)

Changed in v.150.2 :medal_sports: Idea

Hmm… changed in v.150.2 :medal_sports: Idea

A stylistic choice.

It’s all random (well, except waves 5 and 10). And it changes every day.

I don’t want to create a whole second set of objects. I’d prefer to limit it to the absolute essentials.

Intended.

Fixed in v.150.2 :medal_sports: Bug

Fixed in v.150.2 :medal_sports: Bug

That would be confusing. It’s better to just show a dash. Changed in v.150.2 :medal_sports: Idea

That’s fine. The problem is that it says “defeat” (this has been already fixed).

Changed in v.150.2 :medal_sports: Idea

No. You either surrender/lose before 100 waves (which is handled as usual), or you reach wave 100 (loop 2) which is always considered a victory.

Already fixed by fixing “result” to be victory.

Changed in v.150.2 :medal_sports: Idea

All enemies coming from behind pause at the edge of the screen, hence no zone necessary.

Remind me next year.

Changed in v.150.2 :medal_sports: Idea

Allowed.

Fixed in v.150.2 :medal_sports: Bug

Bug introduced in v.150. Already fixed.

You mean decrease the health? Or something else?

Many enemies enter the screen in a way that doesn’t allow you to fly underneath them. This is by design. You will need to wait until they move higher (they always do).

Borderline, but nah.

All competitive missions have skill disabled. I’ll look into enabling it, but then I’d have to keep separate high score tables per skill, which I’d rather avoid.

Already fixed.

Medal awarded.

It now goes into hyperspace, which should mask the transition.

Let’s revisit this next year.

Intended.

I think these will work now that the result is “win”. Check again in v.150.2

Changed in v.150.2 :medal_sports: Idea

No, Boot Camp won’t have these features.

7 Likes

iA, can I? For just a smallest touch on it. Or maybe you do a test flight with it? :face_holding_back_tears:

off topic ik

1 Like

I don’t think these work in-game, because they don’t have any weapon mount points defined. Only Hen solo works, I think.

7 Likes

:information_source:

v.150.2 is now available.


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v150_2_0.zip

7 Likes

nice, time machine
iA has borrowed doraemon gadgets???

3 Likes

CIU Episode 1 DLC skill enabled all difficulties but only Episode 2 - 3 - 4 - 5 skills disabled

since hedrons are limited now, only the invincible thing will happen from now on :<

Well, I’ve patched it for now to disable skills in CI1 :medal_sports: Bug. But the question remains – should skills be enabled for all Episode DLC + Boot Camp, albeit with a single high score table?

5 Likes

well for these:
All Episodes DLC enable skills: sure (not really) but I might as default rookie all Episodes DLC)?
Boot Camp: maybe it depends on high difficulties

Aw… I was imagining about that little droid start shooting from its antennas.

I think you missed that IA

Yes, Ion/Neutron/Lightning/Boron spawn from the start of the game.

5 Likes

And ridder on chapter 2?

Yes, it’ll be more fun imo but let’s see what others think:

  • Yes
  • No
0 voters
5 Likes