Allowed
Huh. I thought this would not be an issue on the release version. The beta was more prone to memory errors because (v.148 at least) loaded all Episode/DLC content at startup. But it seems this is not the case.
One thing I could do is to unload textures that haven’t been used for a while (that will happen on Android sooner or later). But it will cause stutters whenever these textures need to be loaded back in.
IIRC, it’s only about 2%. But there will always be long-time players of the game that are stuck on 32-bit platforms, and I don’t want to disappoint them.
I specifically asked whether this change should apply only to the column heading :
Anyway, fixed in v.150