You might not be able to log in for a couple of hours due to DNS propagation. Add -connectToBalancer 79.129.178.143 to your shortcut to play right now.
A lot of behind-the-scenes clean-up, refactoring, and unification with the Episodes.
Customizable scratches have been added to paintjobs. Please ensure that your existing paintjobs have been upgraded properly (they will default to the first scratch texture), and also test out the new “copy existing paintjob” and “randomize paintjob” feature.
Note that in this BETA, CI2U, CI3U, CI4U and CI5U are still available to catch any bug regressions.
You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).
You can link your existing account that you normally use. Progress on the BETA server is completely separate from the LIVE server. It’s based on a database snapshot when the previous version was released, so your progress will be rolled back slightly (when compared to your live account). And, when the new version is officially released, any progress you made on the BETA server will be lost. Also, any translation changes will also be lost.
Multiplayer games will work, however note that your network connectivity will not be correctly detected by the BETA server (I think it will always say “Port-restricted cone NAT”). If there is a discrepancy between detection and your actual NAT type, then you will not be able to join some multiplayer games (even if they are listed). If the discrepancy lies on the host side, then none of the guests will be able to connect.
As far as I can tell, it’s a Intel® UHD Graphics 730 . Regardless, the problem is that the GPU driver is using shared memory to store textures, and it’s actually taking it from the address space of the game (which is 2GB total), not leaving enough memory for the rest.
It might be time to move on to a 64-bit build. Let me dig up some information about the 32-bit desktop market share.
Makes sense. There were several new textures added in v.148 (scratches and also some new paintjobs)