CIU version 142

Same

as I’m using mobile data

2 Likes

What is the exactly of the change that apply to this emergency patch? Limit the number of attempt for Comps, or something else?

here

1 Like

Ok, problem has been fixed. You must log out and re-login.

Note that the multiplayer list will only show games for hosts logged into server #675 (and not #673). Logging out and back in will ensure you are logged into #675 .

10 Likes

Yip it’s perfectly work

1 Like

Argh, i don’t check this above. Thank for remind me.

Rip Lacee’s attempts getting first

2 Likes

Limited to 15 attempts per day? Well, seems like it’s a bit much, how about reducing it to 10 attempts per day, what do you think?

  • Yes.
  • No.
0 voters
1 Like

Personally, I would prefer the penalty applying on ironman only. The rest should be normal, even weekly due to low potential farming exploiting

1 Like

Why exclude? weekly missions are not run more than 15 times, so it wouldn’t change anything for non exploiters. and weekly starts at 1% difficulty.
Other missions are also debatable. Ironman missions starts with a lot of difficulty + SSH diff, so its reasonable.

Yes, It’s real screenshot

i don’t think the score and food aren’t that huge and efficient in weekly to peform a big exploit
around 50m score and 2-3k food per 30 mins average
look, the penalty doesn’t even work on daily (1 attempt) and space race (timer)

nvm i misread as “start from 15th to apply change”, not penalty start from 15th attempt

@InterAction_studios I want to suggest if it is possible to add some visual and audible signal that notifies when the Accumulator booster charge is about to end. Тhis would be useful in cases where the Accumulator is triggered after the overheating signal.

1 Like

pirate chick,ninza chick,assassin chick let’s paint white dress for easter
received_1054975199126494

1 Like

I have an idea. Why not make the barriers in “Chicken Vending Machine” and “Ultimate Chicken Vending Machine” (if thats its name, I don’t know exactly), disappear faster? I mean, the barriers are indestructible, so waiting for them to disappear takes a long time (might be time wasting in Space race)
If possible, might also apply to waves that has indestructible barriers

1 Like

No, 15 attempts per 12 hours. But typically all of a player’s attempts will lie within the same 12-hour span, so it’s effectively the same as “per day”.

Changed in v.143 :medal_sports: Idea

Ok, I see what’s going on now. There are four waves that this can occur (“Chicken Burger”,“Elevator Action”, “Treble Trouble”, “Three strikes and you’re out!”). Changed in v.143 :medal_sports: Idea

10 Likes

Why is there unoriginality penalty in competitive missions now? Is it to avoid excessive key and food farming?

1 Like

@InterAction_studios One suggestion from me: Make foods also unable to collect when you run out lifes in Multiplayer

1 Like

To prevent/slow down exploits.

Also, quick edit; can we add more fuel purchase options? Here’s how it could look like in the future (applies to the Galactic Store and every Gus’ Gas):

Extra Small Fuel Pack - 10 units
Small Fuel Pack - 100 units
Medium Fuel Pack - 1000 units
Large Fuel Pack - 10,000 units
Extra Large Fuel Pack - 100,000 units

Because, well, some such as myself explore the galaxy for different reasons, and that might requires a lot of fuel (and don’t get me started with the galaxy exploration medal). Yes, we have wormholes as shortcuts, but we still need to spend fuel for exploration.

The point is, if we need to purchase a lot of fuel just like I did in the picture above, we wouldn’t want to spam-click on the Buy button like crazy (to purchase Large Fuel Packs).

This idea is probably bland or stupid, but I’d still appreciate a share of your thoughts about it. IA, any thoughts?

5 Likes

A 10K fuel pack would be easy enough to add. Uncertain how relevant it would be for most players, though.

Would a 10K fuel pack be useful?
  • Yes
  • No
0 voters
3 Likes