CIU version 142

:warning: There is a bug in v.142.2 that will cause the CI2 “Mother-Hen Ship” boss to appear too frequently in Boss Rush missions. This has been corrected in v.142.3, which is available for Windows now. Android/iOS versions are awaiting for approval and should become available in the next 1-2 days.


This update removes “The Next Wave” episode from CIU. It might return (together with the rest of the episodes) at some point in the future. In the meantime, the CI2 “Mother-Hen Ship” boss has been added to regular Invasion and Boss Rush missions. This means that boss encounters in existing missions (e.g., your favourites) have potentially changed.

“Virtual Joystick” has been added to touchscreen control menu. Due to this change, all menu options have unavoidably been reset, so please take the time to customize them again to your liking.

Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).


You will lose:

  • any mid-mission progress
  • your language selection
  • your seasonal content setting
  • all menu options (e.g. Controls)


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.

Advance preview features in v141.6 (Android only)

  • :gear: CI2 font: Added extended Latin/Cyrillic/Vietnamese character sets (@VerMishelb :medal_sports: Idea)

  • :gear: Removed Galactic Party.

  • :bulb: Maximized volume of “CI2 Theme” and “CI2 Victory” music (@lehungaikatsu2k3 :medal_sports: Idea)

  • :bug: Christmas: Fixed proximity eggs splatting as eggs instead of baubles (@JustDoIt :medal_sports: Bug)

  • :gear: Android: Using Admob 22.6.0 (was 22.0.0)

  • :gear: Android: Added Google User Messaging Platform SDK (for EU user consent policy regarding ads)

  • :gear: Removed unused loaded resources.

  • :gear: CI3: Ricochet effects now use SoundGroup

  • :bug: Multiplayer: Fixed crash 426 (“expecting X, but was Y”) during initial connection.

  • :bulb: CI2/CI3/CI4/CI5: Episodes now use their own individual RadialFaders.

  • :gear: Reworked UVE to send crash logs even in the case of ‘hard’ crashes (especially on Android and iOS, where it previously didn’t)

  • :bulb: “Cardinality of Four” wave: Enemies now spawn further outside the screen bounds (@kAPET :medal_sports: Idea)

  • :bug: Fixed server kick when “making favourite” twice (once from “Outcome” screen, and again when returning to “Missions” screen) (@kAPET :medal_sports: Bug)

  • :bug: CI2: Enforced minimum time separation for chicken/boss “pain” and “death” sounds (@KnockoffFeline :medal_sports: Bug)

  • :bug: CI2 Halloween: Correctly themed “chicken death” sound in introduction cutscene (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: CI5: Fixed text timing in “Eta Astropelecae” cutscene (@KnockoffFeline :medal_sports: Bug)

  • :bug: CI5: Fan sound no longer fades out in between “earth done 1” and “earth done 2” cutscenes (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Ad banner is now hidden whenever “screenshot” button is pressed (@Cosper :medal_sports: Idea)

  • :bug: FPS counter & multiplayer scoreboard: Now use properly localized numeric digits (@Bandicoot)

  • :bug: Christmas: Increased volume of “CI2 victory” music (@ScarletCuboids :medal_sports: Bug)

  • :bulb: Increased quality of “CI2 minor win” music (from 0.0q to 0.4q) (@ScarletCuboids :medal_sports: Idea)

  • :bug: League: Fixed mission wave preview when accepting a dare not matching actual waves (@KnockoffFeline @SA-GoldenBoss128 :medal_sports: Bug)

  • :bulb: Added “CI2 Music 1” and “CI2 Victory Music” to potential mission music list (@Knightcap :medal_sports: Idea)

  • :new: Touchscreen: Added “Virtual D-Pad Joystick” follow method (due to this addition, all menu Options will be reset to their default values).

  • :bulb: Profile screen: Removed “The Next Wave” episode.

Advance preview features in v141.7 (Android only)

  • :bulb: Touchscreen controls: Renamed “Virtual D-Pad” to “Virtual joystick”. Added “Virtual joystick sensitivity” option. Joystick response is now quadratic (was linear) (@Fira_DA :medal_sports: Idea)

  • :bug: Touchscreen controls: When using “Virtual joystick” follow method, 2nd finger to fire and 3rd finger for satellite now work correctly (@KnockoffFeline :medal_sports: Bug)

Advance preview features in v141.8 (Android only)

  • :bulb: Touchscreen: Changed “Virtual joystick sensitivity” to affect maximum speed (previously only affected ramp-up to an otherwise constant speed) (@Knightcap :medal_sports: Idea)


  • :gear: Android: Using breakpad v20240108 (was v20191203)

  • :gear: iOS: Using Admob 10.14.0 (was 10.2.0)

  • :gear: iOS: Game now takes up entire screen on non 4:3-iPads (was previously pillar-boxed) (removed LaunchImage and replaced it with Info.plist UILaunchScreen) (@burd :medal_sports: Bug)

  • :bulb: Galactic Cup Knockout phase: If both players have zero points (i.e., didn’t fly or were disqualified), then the player who actually flew the mission advances. If both players were disqualified, then the first player advances. (@Knightcap :medal_sports: Idea)

  • :bulb: Translations: Universal Galactic Time (UGT) format is now translatable (@KnockoffFeline)

  • :bulb: Magnetic Manipulator, Feather Brain, Striptease bosses are now squashed when taking damage (@OrvilleTheOrca :medal_sports: Idea)

  • :gear: ci2_bonewah is now a SoundStream (was previously a Sound).

  • :bulb: Added “CI2 Mother-Hen Ship” as a boss in Invasion and Boss Rush missions (affects RNG boss selection in existing missions) (@DePeeper @Sammarald :medal_sports: Idea)

  • :bulb: Yolk-Star boss: Ray guns now start firing sooner (@Fira_DA :medal_sports: Idea)

  • :bulb: Squawk Block boss waves now use “CI2 Victory Music” (@Starbrockle :medal_sports: Idea)


  • :bulb: CI2 Mother-Hen Ship: Added delay before first homing barrage (@PlasmaX :medal_sports: Idea)

  • :bulb: CI2 Mother-Hen Ship: Now drops gift upon destruction (@PlasmaX :medal_sports: Idea)

  • :bug: Fixed CI2 fader causing all other faders to stop working (@Sammarald :medal_sports: Bug)

  • :new: Added CIU “quad curtain” fader (experimenal).

  • :bulb: Increased volume of “CI2 Mother-Hen Ship” appearance sound effect (@Knightcap :medal_sports: Idea)

  • :bug: CIU/CI5 messengers: Fixed incorrect character placement when text is squeezed due to lack of space (@ykhking98 :medal_sports: Bug)

  • :bulb: Christmas: Made football (ornament) brighter (@SA-GoldenBoss128 :medal_sports: Idea)

  • :bulb: Renamed “CI2 Music 1” to “CI2 Music” (@SA-GoldenBoss128)

  • :bulb: Multiplayer: Reduced ICBM shockwave effect (@HuyTheKiller :medal_sports: Idea)

  • :bug: CI5: All satellites are now available from the start (@KnockoffFeline :medal_sports: Bug)

  • :bulb: Thanksgiving: Applied CI3 boss “pain” animation to Superchick (@OrvilleTheOrca :medal_sports: Idea)

  • :bulb: “Blast from the Past” boss: Added “It’s the Mother-Hen Ship!” subtitle (@2sN :medal_sports: Idea)

  • :bug: Fixed “Mother-Hen Ship Mk III” subtitle appearing incorrectly in CI3 and CI4 encounters.

  • :bug: CI5: Spacecraft wingstreaks are now hidden in underwater chapter (@OrvilleTheOrca :medal_sports: Bug)

v.142.3 (emergency patch)

v.142.3.1 (packaged as 142.3.2) (Android armv8 only)

  • :gear: Android: Removed breakpad (experimental).

  • :gear: Android: Removed terminateDueToError upon exception (to avoid double-fault)

v.142.3.3 (Android armv8 only)

  • :gear: Android: Fixed NULL querySkusAgain() crash.

  • :gear: Android: (Potentially) fixed onDrawFrame() sqrt() crash (involving zero deviceDensity or physicalWidth / physicalHeight).

  • :gear: Android: Compiled with NDK r26c (was r25c).

  • :gear: Android: OSplatform variables are now reset each time Activity starts (in case process is re-used/recycled between Activity invocations).

  • :gear: Better OpenGL error handling.

v.142.4 (server-side only)

  • :gear: Doubled database size for quest data.

v.142.5 (server-side only)

  • :gear: Prevented logins from v.142.2 players.

v.142.6 (server-side only)

  • :bulb: Unoriginality penalty is now applied to competitive missions as well (starting at the 15th repetition).

First comment.

I like it the new fader on CIU.

1 Like

The new fade screen looks amazing. the game feels like it recieved a complete overhaul. Even if what changes is just the fade screen, the game now looks fresher than before.


then without emergency patch or 142.2 before update, so will you kick out from server. eventually?

Okay I try some Boss Rushes that i saved in my Favorites and realize that:
In wave 1 and 3, I always get Mother Hen-Ship ( The CI2 one), I don’t know if this is RNG issued or not.

Try download v142.3


Why you can’t

Oof, seems like my Steam get frozen, it’s back.

Also it’s kinda funny that I host in v142.2 and still see some players joined.

You can still play on either v.142.2 or v.142.3 – the server won’t kick you out.

However, you cannot play multiplayer games between those two versions.


i’m sorry, but i still want an answer for this.

Yes. It’s a bug. Medal shared.

Guys what your think. which is the most hate from Mother-Hen Ship (CI2)
  • Yes hate buff boss firerate 0.5 sec. can you increase delay firerate in SSH.
  • No maybe that skill issue.
0 voters
1 Like

The firerate isn’t that fast, you have enough time to dodge it. (react to its bullets)

For some reason, when I upgraded to this new version, my settings got reset. It used to be kept in the old versions, but when I upgraded to this version, it got reset.

I bet the reason is this.

Yes. The new touchscreen control method is added, therefore every options will be reset.

i can’t pickup any atoms and gift’s that mother hen ship Max SSH kinda hard every projectile to effort dodge as well.

DPO exists.