mmm…i see the meteor shower is normal in seasonal contant (none).
but in christmas did not change like meteor ice ball (it appears the smoke ice only behind meteor)
mmm…i see the meteor shower is normal in seasonal contant (none).
but in christmas did not change like meteor ice ball (it appears the smoke ice only behind meteor)
hmm… is it possible to change the texture of asteroids from red to normal while we are on Earth?
also thought of CI2’s old food and coin drops (a bunch of coins from one enemy and only drumsticks and roasts)
and what’s the order of weapon drops here? I saw riddler in chapter 3
be quick or be dead seems to work like the version from the ci1 anniversary mission instead of the original, the chickens spawn in instantly and there’s a lot of them
in the interception waves when flying close to horizontally, it seems to be impossible to shoot them from below
i wonder if the CI2 mother-hen ship could appear in regular CIU missions, though i dont know if thats allowed (even with a poll or something)
the first mother hen ship encounter spawns in chickens at around 25% instead of 50%, and when escaping it doesn’t give any more points for shooting it, that was a nice detail that probably should be back in
there are some other scoring details like chickens giving different amounts of points depending on their shirt color or the ci2 bonuses like treasure and mystery
the terminator chicken waves are just a copy of the version from ci3 instead of the original from ci2 (spawning from the top only, without a limit)
I was going to make a poll last night about the intro cutscenes to “fix” an “issue”. We see the Hero shoot the last chicken while heading to the outer planets, only to reverse course upon seeing the invasion. I was wondering if the intro cutscene could be mirrored. It’d make some sense for the invasion to swarm the Sun, then make their way inward (from the Sun) to cover the whole solar system. It’d definitely explain how the Hero starts at Pluto, instead of fleeing towards the sun.
the asteroid belt uses regular music, what if it had the victory theme instead
in asteroid waves and chicken interecptions, the enemies would spawn all at once and first the faster ones would arrive then the other incoming enemies would gradually slow down, i think it was better than the current method of just having them all arrive in sequence with the same speed
in particular i think this change made it so that the asteroid belt is not a threat at all, just 10 waves of relatively easy asteroids
the mother hen ship should drop atoms on every phase like the original
this feels like they’re spawning a bit low
Well f me, died after 12 minutes due to low hanging asteroid in asteroid belt…
CI2 looks glorious on CIU engine - mainly high framerate 150+. Weapon overheating is annoying though.
So far my notes:
Also. When I crashed into asteroid and died (because didn’t equip any lives) I got an error:
Positron Stream. The other one would be Plasma (which is pink).
i appreciate that there are new variants for the classic invasion waves, in fact the one from chapter 7 is the one from chapter 5 in the v2.00 demo (it was different in other versions)
the berserk chickens are not fast enough :v
they also have red feathers upon death for some reason
classic invasion variants also seem to have different versions of swooping down, for example chapter 9 they all do it at the same time
it’s wierd playing CI2 with new (curent)neutron gun,…so yet againg it is possile to add a “new” weapon, classic(origina) neutrogun???..anyway is very enjoyable playing CI2 on Universe!!
wave 96 spawns so many chickens that it might not be possible to, well, live with low firepower
When playing this, I got me thinking… Would be possible to create an extra chapter after The Sun for achieving idk… beating the game without losing live/few lives, getting enough score or making it just unlockable after the first campaign victory (or maybe after beating the game on higher difficulty).
These ten waves could be based on unused ideas for CI2 (if there were any during the production back then).
Ok finished.
New moving patterns for classic invasion are neat.
the bosses are absolutely ridiculous with the amount of health and how fast they are (notable ones: chapter 9 bosses in general, final mother hen ship phase where it keeps shooting at you without a break)
by the way the “Oh yeah! Die, egg!” part should include the accelerating into hyperspace part from the original
the 360 chicken heads dont really look like the other ones in CI2U, they’re not as red
shouldn’t some of the classic invasions (like chapter 1) have pecking orders?
boss waves don’t display the wave number even though i dont think there were any waves that didn’t in CI2
the chapter 2 unique waves (one on one, reinforcements, help) had 6 sets of enemies instead of 5
wave 18 asteroids already split two times instead of once, unlike the original
similarly from chapter 8 they already split three times even though that only happened in the last chapter in the original
in earlier chapters (2 and onward) chickens would start swooping down much earlier than they do here
initial approach chickens aren’t moving as fast as in the original
the three waves in the last chapter are all “death from above” instead of what they should be