CIU version 140

Try again now

4 Likes

Thank you IA. I can login now. Hope you have a good day.

:warning:

UNABLE TO LOG IN

There was a problem during this morning’s update, and if you were in the middle of flying a mission when the update took place, then you may no longer be able to log into the game (the server will kick you out immediately).

I will fix this permanently by restarting the server tonight (25 November 2023) just before midnight GMT, at which time any in-progress mission will be erased (it will be as if you never flew it).

Until then, let me know if you can’t log in and I’ll fix it manually.

OK, I’ve figured out a better way to fix it. No restart will be necessary. The change has already been made (25 November 2023 at approx 16:45 GMT).

Any in-progress mission has been erased (it will be as if you never flew it).

11 Likes

@InterAction_studios is it me or in the “Prologue” part, isn’t there supposed to be a silence before the boss appears…

Like, right after the game puts the “Prologue” dialogue

when iA says allowed or i never tried to fixed.

1 Like

Is it normal to see the Hero say “So we meet again, crab!” on a Bross Rush when we encounter Attack of The Giant Crab wave?

CIU-CI3 bug/unintentional feature: UCO red laser uses CI3 sound while flying a Boss Rush or CIU Chicken Invasion

UCO explosion effects is also CI3 style as well

:man_facepalming:

Yes. I have it set to appear both on CI4 and CIU.

Yes. It should always use the “CI3 sound”.

I changed that everywhere as well.

4 Likes

There seems to be 2 seconds of delay after the mission codename disappeared before starting the actual mission

Is this intentional?

1 Like

In the end of the final boss of the CI3 mode, instead of “Excellent” it should say “Eggsellent” (Comedy genius)

2 Likes

I have added an extra 1s in order to fix:

5 Likes

Haha i agree with that! We should come up with more CI terms. :slight_smile:

Understood

1 Like

Blast from the Past boss uses CI4 egg crack sound when it flashes red, instead of using CI3 egg crack sound.

Also, the CI3 meteors’ explosion color is wrong. It is using the explosion color of red asteroids in hot mission environments. It should use this color (screenshot is from this video at 1:01:49):
image

Is it possible to make it so the first time you launch the game it suggests to pick a language, like the episodes do? I see two 3★ reviews in Google Play for my language and both could not find the language switch somehow.

2 Likes

Here’s my “receipt” for the idea medal rewarded in this version.

1 Like

So, these polls would be ideal for the v141 Beta thread, but since that doesn’t exist yet, it has to go here. Let’s lay out some groundwork for CI2U, since IA is already working on it, via these polls. I would suggest taking these somewhat seriously, since it’ll be less work for IA to redo later down the line. Each poll will run for a week.

Which theme should the CI2U intro cutscene use?
  • Original Theme (Ode to Joy)
  • Orchestral Theme from CI2R Intro
  • New Theme from CI2R
0 voters
Which theme should be used during planet transitions (cutscenes)?
  • Original chiptune music
  • CI2R Theme
0 voters
Should there be BGM (background music) playing throughout CI2U?
  • Yes
  • No
0 voters
Should CI2U only have Ion, Laser and Neutron as weapon drops?
  • Yes
  • No
0 voters
Upon defeating the final boss, what should happen afterwards?
  • HUD disappears and background moves
  • HUD stays and background stays still
0 voters

If I missed any other nuances that could be implemented, please make a poll for them, with at least a week of voting.

3 Likes

Since I can’t edit polls after the first five minutes, I made a error on the name of the original CI2 theme. It should be Just to Funk (thanks to @Sammarald for correcting me). I must be confusing that title with something else.

1 Like

Like in modern rework of CI3/4/5U, as long as they haven’t become stand-alones or DLCs, all weapons should be available imo.

5 Likes