The way I see it, if you have no BGM in your loadout (Wave or Boss) when you play 2U, there’ll be nothing playing. If you were to fill those slots, those songs will play in 2U.
I’ve talked about this earlier. I’ve just come up with 2 solutions for this.
- Completely remove it
- Replace it with an orange expanding outline circle
It has been? Are you sure? How come I didn’t notice that in CI3 up until now in CIU, then? I’m pretty sure this does not occur on Windows.
How should low details mode handle ICBM’s blast effect?
I think this should extend to Pro-gamer mode as well.
- I agree
- I disagree
Are you sure?
I reported that before and iA said so:
How come I didn’t notice that in CI3 up until now in CIU, then?
Pretty sure it has lower and lower chance to appear, as iA tried to terminate it.
I have a small question for iA.
Do they have an intention to put an antipiracy security system on their new standalone games?
2002 mode was very good
old method on standalone series
buy the game → download key → install
Well the problem is the “old method” is easily piratable thats why im asking iA this so i can understand how they gonna stop it.
Bug ?
When I change color “advanced color selection” , then my all strobe lights stop blinking(if I hold hue or saturation or brightness) , just one light turns on.
When I holds , then:

when I not holds then all light blinks properly

Could you please check this:
Blast from the Past boss uses CI4 egg crack sound when it flashes red, instead of using CI3 egg crack sound.
Also, the CI3 meteors’ explosion color is wrong. It is using the explosion color of red asteroids in hot mission environments. It should use this color (screenshot is from this video at 1:01:49):
Also, I noticed that since CI3U has been added in this version, the amount of health for clothes to be ejected from Sweater Chicken boss has been adjusted (which means, the first few clothes have lower health, while the later ones have higher health, like in CI3), instead of being a constant amount of health. Same goes for the Blast from the Past boss, its health has been adjusted for its first few stages of gaining new purple bullets have lower health, while the later ones have higher health. I noticed this got applied in Boss Rushes and Double Teams as well. Is this normal that it’s applied in these missions as well? Isn’t it’s supposed to be applied in CI3U only?
It’s intended, every other mounted hardpoints will reset their animations once there’s a modification.
collision bug ?
see the collision of my weapon on egg cannon .
Even If I use positron, or plasma rifle .
Egg Cannon (and pretty much all of the pre-CIU and most CIU enemies) has several circular hit areas. The deviation of those circles from the boss image is what you see.
Galactic Store: Added “CI2” exhaust (CHL-only).
Is there could be exist in list of “Hardpoints” or new list of “exhausts”?
look it’s a same as kAPET before in CIU version 139.
I asked iA about it and he said it’s Allowed.
Is there could be exist in list of “Hardpoints” or new list of “exhausts”?
I think is exhausts only.
Good suggestion but I’m waiting for IA to answer me (if you get this right).
simple suggestion:
give the bosses in the episode dlcs their original episode score values upon defeat
e.g: 75,000 for mysterious ship, 150,000 for egg city, 250,000 for uco 3, etc etc.
this will not affect normal missions. its only for the episode dlcs
below are the boss score values for each episode (except ci2):
CI3
Prologue: 10,000
U.C.O. Encounter (uco 1): 25,000
Blast from the Past: 50,000
It gets Cold in Space (sweater 1): 75,000
Another U.C.O. Sighting! (uco 2): 100,000
A mysterious ship approaches…: 75,000
Congratulations, they’re Twins!: 100,000 per Boss Chicken (there’s 2)
Close Encounters… (uco 3): 250,000
Is it hot in here? (sweater 2): 300,000
Attack of the Clones!: 100,000 per Boss Chicken (there’s 4)
U.C.O. Approaching! (uco 4): 500,000
You can leave your hat on! (sweater 3): 500,000
The Yolk-Star™!: 1,000,000 for the shell, 400,000 for the yolk
CI4
Show 'em who’s boss! (Superchick): 25,000
Giant Robotic Space Crab (crab 1): 80,000
It’s the Mother-Hen Ship!: 50,000 for the yolk, 800 per shell piece (131,600 score in total)
Twice Infinity: 40,000 per Infinichick
Attack of the Giant Crab (crab 2): 100,000
Planetary Egg City: 150,000
The Alien Mothership: 2,500 per piece (212,500 in total)
Shoot the Core!: 100,000 (not counting barriers)
The King of Crabs (crab 3): 400,000
The Iron Chef: 25,000 (yeeeeah, the boss scores in CI4 go all over the place.)
Chicken Multiplicity: 200,000 for the Superchick, 100,000 per Infinichick, 50,000 per Boss Chicken
Egg Cannon Confrontation: 100,000 (it’s underwhelming indeed. perhaps iA missed a 0?)
CI5
Henterprise Hencounter: 25,000
Special Forces: 50,000
It’s Party Time!: 75,000
Terror from the Deep: 100,000
The Henperor’s Apprentice: 140,000
Heart of Darkness: 120,000
Boldly Goes Wherever it Pleases: 180,000
Ice Cubed: 1,000 per cube (200,000 in total. there’s 200 cubes)
Brothers Reunited: 125,000 for Special Forces and It’s Party Time
Giant Robotic Space Crab v2.0: 275,000
Fly the Coop: 300,000
Hend Game: 1,000,000
in this color theme of high bar color bug (destruction,heat and rankings) guess not complete in dark phase still light brightier with low bars of menu customization.
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but in-game always in color theme complete.


