CIU version 139

Fixed in v.140 :medal_sports: Bug

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What about this ?

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And these

Currently remastered episodes are used all available weapons except Moron. I think that each episodes should allow only weapons that tied to them plus predecessors (e.g. CI2U will only allow Ion Blaster, Neutron Gun and Laser Cannon ; CI5U will not allow Absolver Beam), which makes remastered episodes as close as original.
But are you sure do you allow this?

  • Yes
  • No
0 voters

It’s not enough to free up the space of storage and:

That’s better but:

Make sure you do “force stop” the apps. it running automatically in background even not there option auto-launch.

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Since players take this bug for exploiting any competitive mission like Galactic Cup, Weekly or League Dare, and also any Boss Rush mission that has Bossa Nova… Don’t you want to reset or do anything? While we are waiting to v140 (which have CI3U too), players will have enough long time to exploit their points, cause a lot of the unfairs in the competitive missions.

Also i have a question about Weapon’s “power consumed”.
Firstly, though i still haven’t learnt about 15 weapon in real life carefully (how people make those weapon, how are they working) but… i just noticed this: I thought any weapons that have the “overheat” faster will have the more “Power Consumed”. But nah, it’s not like that. Example: Plasma Rifle cause a lot of heat to release a large damage in only one laser. However, its “Power Consumed” is only 120-475 kW, which lower than Ultensil Poker (190-500 kW), a weapon that only using forks to shoot ?! Or… in CIU, mostly players don’t like using Hypergun too much (it even be against by the Metal-suit Sergeant chicken), but its power consumed is 245-310 kW (especially is 245kW in 0pws level).
Hmmm… i think i need someone who knows these knownledges as much, explain for me about this? Anything like you learn about the physical or researching science in your school. iA can also leave for me an explain if you want to say something about this.

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UCO5 when?
ALSO nice 69th reply

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:+1:
Must be applied, since Cup Knockout Match is happening already, so chance of getting a Boss Rush stage or Supernova Stage is possible.
I would prefer an Emergency Fix for this rather than waiting to the next version.

:skull_and_crossbones:

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Is lightning supposed to flash in non-CI5U missions when technically there’s nowhere for them to strike (even in low graphic)?

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in CI4 on feather\retro\nova waves is missing the keys!!!..someone would say in the original game there’s no keys. nice remark :grin: :innocent:…but remeber this is not original game is CI4 universe style…so yes I suggest the keys in those waves like in CIU!

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Nah, this shall only apply to weekly.
A poll should be made for this:

Episode mission: Allow keys to drop in after every special wave?
  • Yes, bind to CIU style.
  • No, keep the original style in episodes.
0 voters

Keys aren’t known as an item in CI3, even CI2 and CI1, so i think keys shouldn’t be dropped in-game the CI3U mission, though 1 key. And also CI2U, and CI1U (a.k.a Anniversary mission)

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Just keep it.
I still want to keep my old memories with those CI Series.
Also the keys dropped even not a feature in CI3U to CI1U ( Anniversary)

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ok i know, i will go and force stop the apps i don’t use
also i disabled all google apps and services (except google itself i can’t disable it)
I have happy mod app it always shows notification to remind me to force stop it if i don’t use it

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Removed the Burgermeister.
“The Windmill” Additional Danger Zones at the Middle
and incomplete snowballs hot and frozen when.

Skill issue

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Never

Totally skill issue. :woman_shrugging:

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Skill issue, just learn how to beat it, that’s how real life works.

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will you ever stop complaining about remove burgermeister?

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