CIU version 139 BETA

Added in v.139.4 :medal_sports: Idea

It’s delayed so that it doesn’t overlap with the sound of the explosion, which completely drowns it out.

Added in v.139.4 :medal_sports: Idea

I only see some minor timing differences. In CIU there have been two changes that can cause this: (a) the algorithm for when exactly to launch chicks from the arm has changed and (b) the speed of the chicks now depends on difficulty (it was always constant in the original). Both these changes have been retrofitted to CI4U.

Not really. I’d have to replace all the sounds, and there’s really no good “scarecrow” sound.

To preserve the illusion of the egg being shot out of the cannon, the starfield would need to move from left to right (you’ve be fighting in reverse). Too weird.

They’re not thrown together. It just appears that way sometimes due to the limited space (some launches take place outside the screen) and the old launching algorithm

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Ok, so this is indeed a bug. Fixed in v.139.4 :medal_sports: Bug

7 Likes

Fair, I guess.

Changed in v.139.4 :medal_sports: Idea

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:information_source:

BETA server is off-line

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So when will we see those barriers texture from CI4 Original again?

isn’t that answer addresed?
don’t have to be specific

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Idk, just… i wait for it so long.
I thought that they forgot that.

Just a little curious about this: Why those CI4 Barriers can’t become the indestructible barrier? Is there something make you hardly when you try to back-port that?

Hmmm… How about making barriers next to the Chickens in The Weakest Link destructible only?
I only talk about The Weakest Link, not The Strongest Link.
From my opinion it’s not bad to make the early games more lenient for newcomers.

kinda ironic considering the barriers are actually tougher than the chickens

2 Likes

In the source “CI4.dat” there is no texture type CI4 barrier without lights. As for CI5, it has two separate textures. The first is the texture of regular barrier lv.1/ lv.2/ lv.3 and double barrier lv.1/ lv.2. The second is the light bulb texture (HP) of the regular barrier and double barrier highlighted in white.

Probally at the moment, he don’t know how to make it indestructible. That’s it until CIU v51.

since some assets are being redone in the style of older games, are the standalone seasons going to look the same as the CIU implementation (except for the UI)?

They could equally be either. Indestructible is more “functionally correct” (and it IMHO creates a more interesting wave), but destructible is more faithful to CI4.

Yes. I’d like to keep differences between CI-S04 and CI4U minimal (for better maintainability).

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:face_with_raised_eyebrow:
Are you sure that you will decide to keep those destructible barriers like that?
If players have enough patient and smart, they still can destroy those barrier before ending the wave, that means i’m talking about 2 variant of “Vending Machine” wave and lucky from “Do not cross” wave, and also barrier lv1, lucky from barrier lv2/lv3 in “The Weakest/Strongest Link” wave. This enough to make the distance between each player about the score. Wasting a lot of time just for the score from those barriers?

1 Like

Halloween costumes is not complete at CI4U give other bosses Halloween Costumes

He can’t make that now although I mentioned it before too and I have had ideas for that as well in 137v update. He has to make a whole Halloween DLC for ci4 so the costumes can get in the game after that but unfortunately this can’t happen now so be happy with what he gave you.

1 Like

well I put it as an idea they can do it later

How should barriers work in CI4U?
  • Indestructible, like in CIU
  • Destructible (but with 10x health), like in the original CI4
0 voters
7 Likes