Ugh, I hate mission-specific season-specific overrides, but… changed in v.139.2 Idea
Egg break in CIU is not done with pre-rendered frames, so it’s not straightforward to replace. We’ll see.
Added in v.139.2 Idea
Ugh. High-effort, low impact. Allowed.
I’ve only changed the egg white for the Mother-Hen Ship in v.139.2 Bug
Weird rendering error. Fixed in v.139.2 Bug
It needs 100%+ difficulty, which for CI4 is impossible (Because SSH no longer adds 40%)
Allowed
The default backgrounds are already colorized AFAIK. You mean if you have custom backgrounds mounted? No.
Fixed in v.139.2 Bug
No, I can’t change a large part of the text… retrospectively, it was a mistake to do it in CI4
They’re in correct proportion to the Egg Cannon (same as in CI4)
Acknowledged, but…
Changed in v139.2 Idea
I was planning on re-rendering the barriers. What others were you thinking of?
Stretched/compressed dashes are expected. Is this what you mean?
It was added in the last 2-3 versions IIRC.
If the weapon doesn’t fire, then there shouldn’t be any sound – that’s expected. But perhaps there should be an explicit jamming sound (like there is an overheat sound). Changed in v.139.2 Idea
I don’t understand these reports. The CI4U wave is identical to CI4 as far as I can see.
Fixed in v.139.2 Bug
Fixed in v.139.2 Bug
I don’t see any difference.
Yes, planned.
Looking at the original 3D files, some parts of the galaxy are not lighted properly. Not worth fixing.
Fixed in v.139.2 Bug
I have adopted CIU naming for all wave variations.
I think this has been fixed already – but please check again in v.139.2
Allowed
Changed in v.139.2
Allowed
There is a already phrase for it, but it was unused. Fixed in v.139.2 Bug
Check your speakers, or disable “Stereo panning” in the options.
It would be very difficult to collect drops during zoomed-out waves otherwise.
Allowed.
It was (incorrectly) playing the Retro theme, but this was fixed so it plays the boss theme now.
Added
Changed in v.139.2 Idea
This was indeed an exploit, and has been retrofitted to CI4U
It says right there on the dialog box that you’re using 139.2
Note: If by accident you select Christmas Edition in v.139.2 and get trapped in a constant crash loop, delete C:\ProgramData\InterAction studios\CIU\beta\139\CIU.cfg
One question though: Does this mean the wave name is permanently set to “Egg Hurricane” instead of “Enemy Hurricane” and also applies to CIU waves, which previously only spawned chickens? If so, is that CIU wave structure changed?
I have a dumb question as to why the beta version usually takes longer to download when I download the stand alone version or the 1GB file, it’s a lot faster
I got a bug but i can’t recorded a video about this proof.
When i destroyed King Jellyfish, it don’t drop coin and firepower. The weird thing is: This only happen when King Jellyfish appear from the outside to the screen immediately. It still drop coins and a firepower when it is on the screen for a while. I don’t know is this bug happen to other bosses or not.
@InterAction_studios when I skipped to wave 111 so I can try the chicken multi, after I got to it, and killed super chick. The wave fight finished right away instead of bringing twice infinity and Show em who’s the boss…etc. so ig this is a bug.