Yeah, that makes more sense.
IIRC someone else suggested this, too. Well, there’s not much difficulty variation due to skill, but I’m considering it.
Server issue. Fixed.
Will do.
I’ll remove the collision from the top rocks. Changed in v.138.4 Idea
This is expected if you skip waves.
Fixed Improved in v.138.4 Idea
Bug from 2006. Programming is fun
Fixed in v.138.4 Bug
This might be fixed by the preceding bug. Test it again in v.138.4
In any case, skipping waves is a debug feature, and it’s not 100% stable.
I mean that CI5 hints/tips have not been added to CIU yet . They will be added in the future.
Just to clarify, S05 will not have bombers? If so, I don’t think the rocks change is necessary. It can’t be that hard to manoeuvre between them on a Müller.
It won’t.
True, but there’s also players using keyboard, which is not very precise.
Changed in v.138.4 Idea
It kinda is, especially with that Shift slow movement that was added in CIU which I suspect to be ported too.
By the way, is it normal that the terrain edge is so shaky? It’s very visible at Gamma Chthon.
We still need to include situation when S05 come back to CIU as DLCs.
Also, @InterAction_studios, can you please share my medal to @OrvilleTheOrca? He also have the same opinion with me, but his explaination seems more reasonable.
Only for you I’ll do this on a regular bx-9 if I have one when I get back home.
I would not complain if it were late chapter.
It kinda is,
It’s clearly doable, but not every player has this level of hand-eye coordination. This wave comes rather early in the mission (37/120), so I’d rather cut players some slack.
is it normal that the terrain edge is so shaky
Depends on what you mean by “shaky”. The terrain is 3D, so there is a parallax effect going on as it gets nearer to the camera (away from the center of the screen). Is that what you mean?
share my medal
ok
v.138.4 is now available.
Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v138_4_0.zip
a bit faster than I thought, but it is interesting.
by the way, a small idea, should we increase the number of bullets for Jellyfish boss and Heart boss?
Hmmm… Jellyfish on SSH are hard enough, but let’s see.
a rock that can ruin your gameplay while dodging jellyfish’s 3rd attack
You can totally dodge it even without need to go back that far.
not even complaining
Tip: Tentacles are harmless.
i know
You can totally dodge it even without need to go back that far.
Tip: Tentacles are harmless.
Can’t believe I’m actually wasting cellular to download v138.4.
just to clarify, do chickens have 1200 hp or 1300 hp at 100% difficulty?
also bringing up this post again since it wasnt addressed
Oh, and you can’t customize the music.
iA, in the current BETA sersion, we still can customize the music for boss level. Recently, CI5 Boss (customized by me) still be played when fighting Henterprise.
I also have a suggestion about this for Anniversary mission. Can iA also ban customizing Wave/Boss music in this mission like CI5 episode?
About the starfield Background, we can’t customize them in CI5 mission. But in the default game, we still can customize them. I don’t know what do you guys thinking about this?