didn’t not
dark blue at frozen environments or ci4 droid raid cyan backgrounds
It disappear without any effect
if ci episodes in ciu are paid to play it, you need to let them play the full version if they have already owned ci3, ci4 or ci5 in steam (may sound crazy but this is my opinion)
about standalone, idk what to do
we need from chl at ci episodes from ciu.
unintenional
it’s easy. Just send him your authorization code and he will add which ci game you paid to your ciu account.
the Chicken Invaders Episodes from locked on CIU.
from must at CHL from full experience of ci episodes. Still unlocked or wait until his update.
what do you mean?
i mean it so i don’t care. im look from backgrounds dark blue at frozen environments until update v138 black and white at frozen environments.
so beta both black and white backgrounds.
In fact english digits is arabic digits and arabic digits are hindu digits am i correct or not?
So I have an idea for the Cluck of the Dark Side storyline:
When you play the game’s story, might as well apply the rule of 50 foods as an exchange for the missile, use 5 lives as default and extra life every 1 million points, and also disable the atomic meter above to match the ruleset in the previous Chicken Invaders games
Not fixable.
Ouch, that’s a large discrepancy. Will investigate.
I can’t move it. Removed in v.138.3
Idea
Expected. Hot environment colorization takes precedence over seasonal colorization.
Intended
Episode missions within CIU inherit CIU rules, which means no extra lives.
Stand-alone “seasons” (S02 S03 S04 S05) will still use the original rules.
No.
Fixed in v.138.3
Bug
Allowed. CIU lightning visuals work differently than CI5.
Changed in v.138.3
Idea
They’re next.
Unlockables aren’t in CIU, and I don’t think I will make such a drastic change in S05.
Not easily changed.
Fixed in v.138.3
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Well, they’re chickens… but I’ll allow it, because otherwise the sound effect would go unused. Changed in v.138.3
Idea
It’s a bug. Fixed in v.138.3
Bug
Orange projectiles will be very hard to see (especially in hot environments, or with certain orange-colored backgrounds)
That looks thicker than expected, but it’s caused by what @Neonova_Solara answered.
Already mentioned. Will fix.
Already mentioned. Will fix.
Unavoidable. During planetary missions, waves change abruptly.
@InterAction_studios Well you can turn the color of the pumpkin to black or Maybe purple too or even dark green.
And not to mention that in Halloween edition (the boss chickens) don’t have the bat sound when its hit or killed.
in fact:i dunno what you mean this hindu digits? do you have explain?
Hindu digits are the arabic digits but in fact english is real arabic,pharoh were use english digits but now we use hindu that is fake arabic,in my grade 4 math it said this.
We had this problem before in CIU, which was solved. The word placement format in CI5 is not the same as CIU.
Changed in v.138.3
Idea
Intended. Only S05 will be restricted to CI5 weapons.
I’ve applied CI5 health values. It doesn’t scale up exactly the same (in CIU, it scales up per wave, but in CI5 it scales up per stage), but it’s close enough.
Changed in v.138.3
Idea.
I’ve changed “First Impressions” and “Chick Gatling Gun”. Any others?
Changed in v.138.3
Idea.
Community ones. Although I’ll need to assign official translators for each language to improve the quality.
Fixed in v.138.3
Bug
Intended
Eeeeehhhh… Changed in v.138.3
Idea
Ugh, complex. Later.
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Changed in v.138.3
Idea.
Hmmm… Deferred.
I’ve added several additional hitboxes to prevent this (note that this made previously uncollidable-boulders collidable). There is also some weird behaviour with auto-locking weapons, sometimes they seemingly go through the hitboxes (I know what’s causing it, but it’s not easy to fix)
Changed in v.138.3
Idea
Hmm… allowed.
Changed in v.138.3
Idea
Absolver only damages a single hitbox per enemy.
Fixed in v.138.3
Bug
Well, they already have CI5 health. Deferred.
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Minor; allowed.
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Plasma AoE as well. No solution (perhaps increase health?)
I didn’t notice this. Perhaps you got lucky with the RNG?
Fixed in v.138.3
Idea
Noted; deferred.
Don’t follow. Who’s “they”?
Allowed.
Fixed in v.138.3
Idea
Fixed in v.138.3
Idea
Fixed in v.138.3
Idea
Will fix later.
Fixed in v.138.3
Bug
Changed in v.138.3
Idea
Fixed in v.138.3
Bug
Fixed in v.138.3
Bug
Just noticed a technical difference, the preload for the Heart boss’s pollen (bullet-pollen.tga) doesn’t match the one from CI5 and probably causes the projectile to be “off center”.
There’s only “Chickenaut Quartet” for the wave “Elite Quartet”. I guess the new names for harder variants of waves (“The Zoo”, “Palpitating Grid”, etc.) also count, but these could stay since they add more variety.
Maybe changing the AoE damage cap is also an option, but I’m not sure
Don’t follow. Who’s “they”?
I was referring to the Lethal Connections wave in regular CIU missions that probably picks “poultry” enemies and ends up being easier than the CI5 version of the wave most of the time