CIU version 136

I wonder if Burgermeister™ 3000 appears on 60% difficulty (>=60%)? There is a quest “Nifty Disputation” that has the skill “Seasoned” → 50% - 58%, less than 60% of the difficulty is where Burgermeister™ 3000 shows up, not The Iron Chef.

Well today I receive my 3rd Birthday accomplishment but why Is still show 2 Years 11 Months?


image

1 Like

That is a Droid Raid mission so this is the reason.

also, skills don’t affect to the mission (except Double Team i think) but the original difficulty one.

If I recall (from reading older release notes), its a rounding issue. Its not a big deal.

1 Like

Hmm… that would clutter the interface. Even in your mock-up you can see there’s no good place for the buttons.

Also, I’m uncertain how many people would actually care about this to change it.

Due to a boost difficulty receives in the code, Burgermeister effectively starts appearing at 54.167%.

It’s because ‘birthday’ medals are calculated based on GMT timezone, but the ‘joined UHF’ is in your local timezone, so there is a span of a few hours where these don’t exactly match up.

7 Likes

Since, we knew that Pecking Order is only appear in a group chicken that has 4 or more, right? But in this case, why the HUD Pecking Order show me that the “Proton” team have Pecking Order bonus in “Strong Nuclear Force” wave. And yes, it didn’t give me the bonus point.

this.

1 Like

IA, any thoughts about this idea?

23 votes, 65% voted for, the rest voted against.

cant play on LAN, it says est. route and then the latency and nothing more, cant join

Maybe check your connection

There won’t be any major changes in August, but I’ve made a note to look at this in September.

However, the case so far doesn’t seem compelling. Arguably, a player who can use multiple different weapons effectively has greater skill than the player who uses a single weapon throughout the mission.

In principle, I like the idea but:

  1. Having cooldowns only in multiplayer is a no. Cooldowns (if implemented) will need to apply equally to all missions.

  2. It’s probably better if cooldowns aren’t simple delays between successive uses, but they are actually “X maximum number of uses in the last Y seconds” (this is the same as the charge/heat mechanic). So in an emergency you can fire e.g. 5 missiles all together, but then you have to wait until your missile ‘stock’ replenishes itself.

  3. I’m not sure how effective they would be in combating the problem they are trying to solve.

Anyway, will revisit in September.

4 Likes

Summer vacation? :sunglasses: :palm_tree:

2 Likes

Are there any major changes at all? Only thing we got lastly was burgermeister boss and rework of how CIU handles editions (which will probably be useful only when the episode DLCs drop in). Where’s the public roadmap of updates?


EDIT: Also, by the way. May I get my topic with “reworking of CIU versioning” opened? I’m preparing update for it which I’ll probably finish in 1-2 hours.

2 Likes

Well that “only” thing took a solid month of full-time work, so it’s a major change from development perspective (if not from a player one).

There is none.

Done

3 Likes

:information_source:

v.137 UPDATE

ETA Tuesday 1 August 2023 08:00-10:00 GMT

10 Likes

Idea: Logout all device. How could this has not become a feature yet?

This feature is just somewhat self explain.

3 Likes

well very simple
any guest from server #0


my no CHL that Beta version!

otherwise has been reset new before versions.

If you recently bought CHL, that’s why, this is in the past, not the present.

Well I did classify it as major update, but the point still stands.

There should be one.

Thank you.

1 Like