When i used the barbequer on the sauce attack it didn’t cancel it i dont know if this is a bug or not
IA, there’s one more question you haven’t answered for me yet.
Can the CIU Boss Music 1 track become the new boss’ default theme when encountered? Looking at the concept of the boss, I feel like CIU Boss Music 1 would be a better fit for it. Also, if excluding the beta boss, only 3 unique bosses trigger that track while 6 others use CIU Boss Music 2.
This is my opinion, but Chilli works with Burger, due to its goofy appearance.
If Chilli is overused, I think we can revert a theme change or two. For example, Exponentiality sounded better with the general CI5 boss theme, as it had before.
Also FANTASTIC design on the boss by the way, my favorite one thus far,
I especially like the markings on the Burgermeister which show the model’s name and also the manufacturer (of course being Space Burger Corp.)

(Burger Meister 3000)

(Space Burger Corp.)
I explain what the bug is: when the protagonist is in the safe zone, the fried chickens simply can’t reach him. I’m not sure if this is a feature
Whoops! I’ve encountered a problem with one of my polls. Lemme try again:
Which theme would be better for the new Burger Boss?
- CIU Boss Music 1.
- CIU Boss Music 2.
0 voters
I don’t remember which theme is which, show example?
How come it didn’t use sauce attack here?
CIU 1 is used in Beaker, Nova and Halley’s Comet.
CIU 2 is used in Magneto, Feather Brain, Exponentiality, both Squawk Block bosses and Egg Cannonade.
If Chilli is picked, will you then run the Exponentiality theme poll once the first poll ends?
Should the boss track for the Expo Boss be reverted back to CI5 Boss Theme?
- Yes.
- No.
0 voters
Had great fun with the boss, nice variety of attack although it would be nice to have the chance of each more balanced (sometimes you get the same attack many times in a row and others not at all).
The sauces is a bit weird. First it pours out and keeps going and then it sort of just hovers until the end is out before exiting the screen. It should just continue moving smoothly regardless of the length of the amount poured.
CIU 1 theme makes sense for serious bosses while CIU 2 theme makes sense for goofy bosses. I would definitely categorize this robot burgermaker as a goofy boss. It’s threatening and a bit of a challenge even on easy, but it’s incredibly silly-looking and it fires food at you. The only macabre thing is that it turns live chickens into meat in real time in front of you, albeit you shoot them anyway. Being able to have those chickens drop keys is fun by the way.
I am surprised frankly that Egg Cannonade and Exponentiality use the CIU 2 theme instead of the CI5 and CI4 themes. Magneto also works well with both themes. We could use more CI5 bosses and their music in-game, but that would require making non-ground-based versions of the barn, jellyfish, ice golem, heart, etc.
I haven’t played MGS much so IDK which sound you mean, but it probably is more serious than the pointy beep from drones. Those would sound goofy on a big and already silly boss.
That MGS sound is the alert/exclamation point whenever Snake gets spotted.
Oh, well the egg drone beep isn’t shocking or loud enough by comparison then, but both are high-pitched.
If you can’t easily cause damage to the boss from that position, then it’s not an exploit.
Yes. These attacks are not cancellable.
I listened to both, and I think the other one fits better.
It is. This is a tricky attack and it’s nice to be able to side-step it.
An attack is prevented from being executed twice in a row. But it’s otherwise random (except first attack).
Vulcan chaingun (sure, the accuracy is death and the time it takes to kill it this way would be enormous, but it’s safe and likely possible).
Is that viable? How many projectiles actually hit the boss?
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Taking BETA server off-line for today. Will make some changes and start it again tomorrow.
