Hi IA, can we have some explanation if it is considered the correct approach?
Idea: Add fireworks when you get “Mission Complete!” at the end of a mission
Test any values using the Excel first, then make an ‘formal’ suggestion.
I’d like to have a TestFlight beta, however I’m not sure there are even enough players with an Apple device (given 📲 Poll: iOS or Android )
Possibly, yes. But with an Invasion boost rate of 300% (+50% on average due to difficulty), only a 10% penalty for each repetition, and 3 ‘free’ repetitions (this is an upcoming rule), you’d have to play the same mission 38 times to start eating into your actual collected keys. So I don’t think it’s a consideration, practically speaking.
I found something related to languages. Take the Treasure Shower wave. When it was caught, the name was “Дождь из сокровищ” and when it was caught a second time, this time the name was “Душ из сокровищ” . I don’t think it should be that way, because the player should only have the name he thinks it should have.
That’s because your own translation is “Душ из Сокровищ”, but the most popular translation (which you will see if you log in using any other account) is “Дождь из сокровищ”.
The exhaust is facing up instead of down, bug or intended?
If the planet was moving downwards. Then it is Intended.
@InterAction_studios Can you check these?
As for the idea below, if you approve it, give the idea medal only to PlasmaX because he’s the one who came up with the idea first. All I did was improving his poll.
If you check my poll, most of the forum members who voted wish that the ID’s are each made with a certain combination of letters and numbers:
So, iA, when will we have stable & beta branch
in tower of power, balloon chickens pop out of existence together with their group if it leaves the screen, even though they’re still visible
Can you add Enemy almanac?
good one
also weapon almanac
I think an enemy almanac ingame would be neat. On the weapons almanac though, you already have the description from when you’re buying them in the store.
When I use the battery, and when I destroy enemies, the battery charges slowly, and if I just wait, it charges even slower.
Enemy almanac is already planned. (well, it was because right now it’s 4 years old and IA changes plans way too often so I’m not sure if it’s still in the to-do list since we don’t have any way of checking it through some roadmap).
There’s a feature planned called Chick-o-pedia that does something similar to what you describe. It’s quite complex, though, and will have to wait until a later update.
Weapon almanac seems kinda too much given that there’s only 15(?) weapons, but I feel like it could work. Descriptions are lame, visuals are the king. It could also show you how certain power levels look. And you could complete it by using the weapon on certain power level. That would be a little fun objective to do.
Certainly the best almanac I ever seen in a vanilla game was in Terraria. Every single of them has name, filters, drops, visual, stats, biome, description and kill count. I could make a topic for overall CIU almanac but it’s planned so I’ll wait with suggestions when it gets added.
if I just wait, it charges even slower.
take a look at the changelog
Accumulator now passively charges 275% faster, but can’t charge past 50% due to time alone. Kill-based charging has been slowed down to 80 kills for a full charge, and the cooldown period has been increased from 1s to 2s. These values have been exposed in the Excel (@OneWingLunarian Idea)
Score cheating - a problem that appeared from a long time. And now it still in everywhere, any missions.
A guy had just been reported because of score cheating (38M in a 7-wave Chicken Invasion mission, no special wave except Wheel of Fortune). Then what will the cheater do next? 200M points in a Squawk mission??? Like this:
(This pic is captured by @OrvilleTheOrca )
I hope there is no score cheating that happen again, @InterAction_studios
Ex:
UCO3 The most powerful enemy on Chicken Invaders
There only one guy who hates it
if ‘‘Keys collected’’ displays a lime message when clicked, why not making it the case for ‘‘Food collected’’ as well
Keys are explained this way because there is a multiplier applied to them. Food has no multiplier. “Food collected” is self-evident.
ID’s are each made with a certain combination of letters and numbers
That has already been made necessary in order to avoid IDs that look like words.
when will we have stable & beta branch
When iOS releases
in tower of power, balloon chickens pop out of existence together with their group if it leaves the screen, even though they’re still visible
Changed in v.131
I hope there is no score cheating that happen again
There won’t be(*).
* At least, it will become much harder in v.131+.