MAIN CHANGES
v130.1 Has a crashing bug whenever you search for new squadron members. Make sure you’re using v130.2
More anti-Cheat. Cheating. It’s the gift that keeps on giving. More cheaters, more countermeasures, more days of work wasted, more delays for the iOS and Android versions of the game and for further productive development.
Perhaps surprisingly, the anti-cheat system is slightly more lenient now and works under a “three strikes” model, with progressively longer periods of banning each time you cheat. However, the official policy is still that cheating once gets you permanently banned, and it may be applied to exceptional cases (for example: cheats that cause additional maintenance effort on my part, destructive cheats that can also affect other players, or simply me getting up on the wrong side of the bed that particular morning).
Also, some measures are now taken against exploits and wave farmers. There are two aspects to this:
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The “Unoriginality Penalty” rules are now slightly different, and the penalty is now applied to all of score, keys, and food gained during a mission.
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Missions that have been played in an exploitative way can now be disqualified.
The exact rules are not made public, both as a matter of policy but also as a matter of practicality (as they are always changing, with new rules being added or tweaked as the need arises). It is important to note, though, that cheating and exploitative play are two different things. Sure, some of your flown missions might be ignored, but exploitative play will not get you banned.
Amazingly, there was enough time to cram two gameplay-related changes in this update: reworks for the Laser Cannon and the Accumulator booster. Check the changelog for details.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Removed extraneous calls to save mission state (triggered by multiplayer guests).
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Multiplayer playback: Fixed display of local player during playback.
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Notifications about contacts flying/winning/losing/etc. missions now use icon corresponding to mission type (@TrophyHunter
Idea)
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Strengthened anti-cheat measures (@EmeraldBirb
Idea)
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Improved callsign validation.
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“The Bird House” wave: This change from v.129 is now correctly applied to counter-clockwise variation: “Squashed top trajectories to prevent enemies from leaving the screen entirely” (@thai2910)
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Better anti-cheat and anti-exploit logging.
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Mission Outcome screen: “Unoriginality penalty” now compounds over the last 12 hours, and resulting penalty now affects all of score, food, and keys. Penalty is nullified below tier 10, and is progressively applied until tier 50, when it reaches full strength (@Stardrone
Idea)
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Mission Outcome screen: Missions can now also be disqualified if they have been played in an exploitative way.
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Implemented a “three strikes” banning system: First violation results in a 1-month ban, second violation in a 6-month ban, 3rd violation is a permanent ban (@iIfireIi
Idea)
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Experimental feature: Added “public IDs” (= persistent ID per player account) (Only works when searching for contacts or reporting players) (@DePeeper
Idea)
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Reworked Laser Cannon based on WBP: further weapon balance suggestions (+ test excel sheets) - #132 by GgWw1175 (@GgWw1175
Idea)
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Accumulator now passively charges 275% faster, but can’t charge past 50% due to time alone. Kill-based charging has been slowed down to 80 kills for a full charge, and the cooldown period has been increased from 1s to 2s. These values have been exposed in the Excel (@OneWingLunarian
Idea)
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Made HUD pulsing effect while Accumulator is discharging more obvious.
v.130.2 EMERGENCY PATCH
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Fixed crash when searching for new squadron members (@defaultname
Bug)
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Outcome screen: Fixed misaligned balloon tip and tutorial dashed areas (@neonep
Bug)
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(server-side) Fixed unable to log in (immediate disconnection by server) if you are in the middle of a League or Cup mission. This fix will unavoidably also remove your mission icon from the Contacts list in those cases. (@neonep
Bug)
v.130.3 EMERGENCY PATCH (server-side)
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Competitive missions can no longer be disqualified due to exploitative play (@Stary
Bug)
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Mission disqualification rules due to exploitative are now more lenient. (@Stary
Bug)
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Reduced Unoriginality Penalty to 10% (was 30%) per repetition.
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Contacts: League and Cup missions now use the “hybrid” icon.
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Disqualified missions are now excluded from mission leaderboards.
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Quests: Reduced “Earn bonuses: Early Bird” by 40% (@PlasmaX
Idea)
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Quests: Reduced “Earn bonuses: Multikill” by 20%