Look at these two missions, you’re like “There’s nothing wrong”, well look closely, the two missions have the same difficulty, but the difficulty bar in “Bite-sized Codebook” is slightly longer than the other mission, despite them having the same difficulty. Bug?
If in Double Team you defeat the “Blast from the Past” egg first, the big omlette that appears after killing it hides all Party Time chicken projectiles under it, even in the pro-gamer mode.
Probably also happens with other projectiles too.
If it’s an intentional design choice and not a bug, it’s a very frustrating and unfair one.
This is kinda minor but can you prevent players from changing their dates? (Like kick them out if the server date dont match with the their client date)
I have an idea to add a “custom system”! No, I don’t mean to create your own system, custom system you can test any weapons, any ships, choose random levels of systems (for example, invasion of chickens, asteroids, bosses, etc.), choose levels of duration and complexity.
For example, to test how capable a weapon is, how capable a ship is. In short, create a random custom system for tests. However, when creating a custom system, points are not counted after winning.
This is unfortunate but there’s no clean solution. Consider moving as far away from the omelette while it’s visible.
I could, but how would that help? A wrong system clock might make certain Inbox messages appear to have incorrect timestamps, but I don’t see how that is exploitable.
I’ve already implemented it, but it loses the ability to distinguish between single-player and multi-player games (judging from the icon alone), so I’m not sure if it’s a net win. well, let’s try it anyway.
I did tested some stuff and sure enough doing solo missions marks as “flying mission” while joining a multiplayer marks it as “joined mission” so there is some indicators