CIU version 126.2

I got the captions mixed up – they’re wrong :grimacing: . Fixed.

No, only callsigns are listed.

I cannot. It’s reported as Windows.

6 Likes

What’s that translation entry at the very beginning for then?

1 Like

So if the credits will be created, can it be scrolled up or down? I think nobody will read all of it :grimacing:

look mom, I’m in the TV

I’m in the TV again

Thank you for caring about the community @InterAction_studios !
can you tell me what kind of credits will we receive?

1 Like

Nice

Also a question,
Will ciu have some kind of battle pass thingy… like how other free to play games have

bruh :joy:


CHL exists
image

1 Like

Wow. Congrats to all the contributors who made the game as it is now. I may take a year break from playing this game but seeing how much it changed is so cool with the help of the people too. Nice going everyone

1 Like

not the same thing, a battlepass have a levelling system and has rewards on each level advance

What will it give you? Keys I assume?

The game already has a decent amount of negative reviews on Steam for being pay-to-win and filled with microtransactions (their words, not mine).

1 Like

“oh my god i can pay for the free game currency??? pay to win!!! i hate this game now!!!”
i’ve also noticed some other people complaining about buying lives, just play budget constraint or something

5 Likes

I wonder about these 3 experimental wave soundtracks in v108…
They can be re-add back or no?

Yes, the problem is they don’t spend time to play, just “Oh, Chicken Invaders, my childhood game, let’s see how it changed”. They play only a few missions and find it hard, then give negative feedbacks. For newbie, you must spend more time to play, after you have enough keys for buying equipment, you will see it’s not “PAY-TO-WIN”. This is my opinion.

1 Like

No because apparently Youtube is giving strike if you record the game with those soundtracks

1 Like

@InterAction_studios Found a bug ig, the partying Hero academy will stop spawning fireworks a few frames after it’s rendered. To make it spawn fireworks, move your camera away from it then render it again.

You probably swapped how it should spawn stuff. So, it spawns firework when it’s invisible instead of visible

Not. It just appears to spawn fireworks rarely, or just because my game is slow. And I was lucky enough to get it spawn fireworks once I move away, then look at it again.

My thoughts is this one

see the out of place exhaust

1 Like

It’s the science of a bug.

Unless it’s because you’re lagging?

1 Like

literally every f2p “professional game review”

1 Like