Chicken Invaders Models Remake

It is…

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OMG
Why?

The key :3‎

There are actually 3 models collectively.
The difference in these three models is the lag they cause. The first one is very blocky which almost creates no lag. Second one has more “curve-ness” which causes a big of lag. And at last, the third one which creates so much lag that I had 20 frames while making it as it is the smoothest one by far.

Download link:

More Angles

Can’t get the texture right tbh, above pictures are in blender with lighting.
This is how it looks in blockbench.

i know it looks bad
My favourite one is the most blocky one

And at last, Additive mode looks tuff

Here is the reference image

image

A teaser for my next model, a mysterious one:

piggy one?

Yep, you guessed it right. The front view looks really weird and I still have to tweak some stuff.

okk (:

At first I saw a bomb :sweat_smile::thinking:

oh my god you are HIM

And I finally finished the Piggly model!


I was really rushing with this model unfortunately, there are stuff I wanted to tweak but… The studies are coming on… And this is not a random year, it’s 3rd secondary, so I have to lock in.

The hardest stuff were basically everything, the nose, the body, the legs, I had to learn new stuff just to finish it, like:

  • Sculpting for Body
  • Boolen for Nose
  • Unwrap, Texture Paint for Legs
  • Screw for Tail

And the eyes are weird, making this weird front pose that I’m not sure if that’s how the original model look like…


Of course this model isn’t that the best thing. It’s the worst.
You can still play around with the model, or even improve it!

I also added new extra section in the main topic, feel free to check it out!

Idk that piggly looks like piggy bank… -(actually I never see pigly just in CI2)

Here’s the original, just for reference:
image

Any thing which explain me whole game

nice

Similar to what I did with the logo. I was able to make a good eye template that’s even better than in the chicken models and way easier to pose:


I know these models looks basic but it’s a side thing to make your own characters (even outside CI) and make eye posing a little bit better.

Also, I was able to make some animations finally. What I still don’t know is how to export them.

Just updated few stuff, changed CI4 chicken lighting, added more stuff to the eye model:


For the eye, I just added eyebrows, eyelashes, that’s it.

I was planning for way more stuff than this but you it’s already look overwhelming, a single task takes way more time.

One of the stuff that I was forced to is making the body thinner that actually it’s in game. The beak is made in a different way than I thought, being an extruded triangle apparently.

I have a list of these tasks, if anyone can do some or even a few amount of them, it would be great and you probably will receive a surprise gift. (:

The tasks list

My to do list of the model remake:

  • CI2 Chicken: Body Size, Shape, Better Clothes Topology, Fix Eyebrows inaccuracy, helmet adjustments
  • CI3/4 Chickens: Better Clothes, More accurate body shape, Beak retweak, Addition of new eye models, Better Tounge. Fix Last Comb on the Back, Better Eyebrows.
  • CI5 Chicken: Same as before, eye tilting required for accuracy, Apply Nosetrils. Better Tounge
  • CI5 Sarge Chicken: Better Beak, Apply Nosetrils. Better Tounge
  • Besrek/Normal Chick: Better Clothes, beak kinda, probably feather details
  • Alchemist: Better hair needed, Eye Red things readjust to be farther
  • Ships: Better engine details, Better Cockpit, Fix Back Connecter
  • H&C Ship: Fixing weird side holders instead of being spheres.
  • CI2 Ship: Better Cockpit, Background World Needed
  • CI3 Ship: Better World Background + Fix Back Connector
  • CI4: World Background again.
  • Turkey: Fix Weird Red Comb on Nose, Apply Nosetrils. Probably add feather details.
  • Feather Brain: Actual Remakes of Feathers, Bow, Head. Probably Add Feather Details
  • Hen Solo: Better Alignment, Probably Background World needed
  • Rabbit: Eyes, Cheeks fixes needed for more accuracy, probably fur details.
  • Logo: Bevel Option enabled, curved bottom subtitle
  • Piggly: Fix Eye tilting, add piglets clothes.

Other stuff:

  • Make Joined objects parented instead.
  • Make better obj formats.
  • Better General Lighting
  • Better Nostrils control using spheres
  • Subdivision Surface is the key

Notes:

  • The nosetril thing here is that the nosetrils will be there but they will be used in boolen of the beak and will be normally hidden, change the position for more controlable shapes (:
  • The beak a triangle extruded to make sphere shape. I just make triangle, extrude it, to up and scale and then extrude down until a sphere shape.
  • The Sarge Beak is just has the top stretched of the og but the bottom is more spherical but it gets narrower the further it gets from the head.
  • Now I see how the lighting should work, strong one on the left and slightly weak one on the right!

If you finished these tasks you can send the edited model to me through a DM and then I apply it to the zip package. Good luck!

A few backgrounds that I made from editing the UV Backgrounds (thats all I could help)

Original ones

CI2

CI3

CI4

ngl they all are pretty bad so its okay if you didn’t used them

I didn’t mean actual new backgrounds what I meant is applying “the world” to an environment background, this is to test stuff like shininess of metallic objects (e.g CI2 cockpit)

These ones might be used if they gave better results than the originals bgs.