It is…
From FAQ - Chicken Invaders Universe
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It is…
From FAQ - Chicken Invaders Universe
This is a public forum, and search engines index these discussions. Keep the language, links, and images safe for family and friends.
OMG
Why?
There are actually 3 models collectively.
The difference in these three models is the lag they cause. The first one is very blocky which almost creates no lag. Second one has more “curve-ness” which causes a big of lag. And at last, the third one which creates so much lag that I had 20 frames while making it as it is the smoothest one by far.
Download link:
piggy one?
Yep, you guessed it right. The front view looks really weird and I still have to tweak some stuff.
okk (:
At first I saw a bomb ![]()
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oh my god you are HIM
And I finally finished the Piggly model!
The hardest stuff were basically everything, the nose, the body, the legs, I had to learn new stuff just to finish it, like:
And the eyes are weird, making this weird front pose that I’m not sure if that’s how the original model look like…
I also added new extra section in the main topic, feel free to check it out!
Idk that piggly looks like piggy bank… -(actually I never see pigly just in CI2)
Any thing which explain me whole game
nice
Similar to what I did with the logo. I was able to make a good eye template that’s even better than in the chicken models and way easier to pose:
Also, I was able to make some animations finally. What I still don’t know is how to export them.
Just updated few stuff, changed CI4 chicken lighting, added more stuff to the eye model:
One of the stuff that I was forced to is making the body thinner that actually it’s in game. The beak is made in a different way than I thought, being an extruded triangle apparently.
I have a list of these tasks, if anyone can do some or even a few amount of them, it would be great and you probably will receive a surprise gift. (:
My to do list of the model remake:
Other stuff:
Notes:
If you finished these tasks you can send the edited model to me through a DM and then I apply it to the zip package. Good luck!
I didn’t mean actual new backgrounds what I meant is applying “the world” to an environment background, this is to test stuff like shininess of metallic objects (e.g CI2 cockpit)
These ones might be used if they gave better results than the originals bgs.
So, I got some stuff to say about the recent stuff, good news and bad news.
I’ve finally was able to make the chicken more accurate and also made the beak more accurate but with worse topology.
I was also able to separate the fingers of the wings so they can be more controllable:

Also, I was able to make the clothes lines with array modifier and curves. Took me a while to get the idea, It also can make rope like shapes. Otherside the new cloth system, I improved the eyelids to include shrinkwrap modifier so they don’t get inside they eyeballs.
This all looks good but I still have bad news, they may not be bad for you but I asked iA about the piggly front pose, this is how mine looks like:
And this is how it’s acctually its:
Yep, it’s really that different, I may have to read just the nose, body for this and maybe even use my new eye system here too.
There are stuff need to be remade entirely, probably ears, tail.
There are also plans for adjusting Piggly model to include piglet clothes and eventually, CI2 Piggly model.
And even better news, there are plans for burgermeister model, I already see it’s made of simple shapes. And with the new modifiers I learned recently (Screw, Array, Boolen) this may be easy.
For the little text “BurgerMeister 3000tm Space Burger Corp.”, I tried to search for the font but couldn’t find a matching one, but with the help of @VerMishelb, I was able to find a font that’s very similar to the one used:
There are differences in the numbers style, and how it’s stretched but I think it can do the job.