There are actually 3 models collectively.
The difference in these three models is the lag they cause. The first one is very blocky which almost creates no lag. Second one has more “curve-ness” which causes a big of lag. And at last, the third one which creates so much lag that I had 20 frames while making it as it is the smoothest one by far.
I was really rushing with this model unfortunately, there are stuff I wanted to tweak but… The studies are coming on… And this is not a random year, it’s 3rd secondary, so I have to lock in.
The hardest stuff were basically everything, the nose, the body, the legs, I had to learn new stuff just to finish it, like:
Sculpting for Body
Boolen for Nose
Unwrap, Texture Paint for Legs
Screw for Tail
And the eyes are weird, making this weird front pose that I’m not sure if that’s how the original model look like…
I was planning for way more stuff than this but you it’s already look overwhelming, a single task takes way more time.
One of the stuff that I was forced to is making the body thinner that actually it’s in game. The beak is made in a different way than I thought, being an extruded triangle apparently.
I have a list of these tasks, if anyone can do some or even a few amount of them, it would be great and you probably will receive a surprise gift. (:
CI3/4 Chickens: Better Clothes, More accurate body shape, Beak retweak, Addition of new eye models, Better Tounge. Fix Last Comb on the Back, Better Eyebrows.
CI5 Chicken: Same as before, eye tilting required for accuracy, Apply Nosetrils. Better Tounge
The nosetril thing here is that the nosetrils will be there but they will be used in boolen of the beak and will be normally hidden, change the position for more controlable shapes (:
The beak a triangle extruded to make sphere shape. I just make triangle, extrude it, to up and scale and then extrude down until a sphere shape.
The Sarge Beak is just has the top stretched of the og but the bottom is more spherical but it gets narrower the further it gets from the head.
Now I see how the lighting should work, strong one on the left and slightly weak one on the right!
If you finished these tasks you can send the edited model to me through a DM and then I apply it to the zip package. Good luck!
I didn’t mean actual new backgrounds what I meant is applying “the world” to an environment background, this is to test stuff like shininess of metallic objects (e.g CI2 cockpit)
These ones might be used if they gave better results than the originals bgs.