This was actually one of my initial considerations (but was omitted from the posts because the text was written several days later and⌠I forgot). I donât think saving is appropriate for this kind of game. Itâs a repeating game where youâre just meant to collect points, not to go through a plot or reach any kind of end goal.
It would also introduce a âsave scummingâ problem. Although this can be mitigated (as subsequent episodes do), I felt it would be too much effort for something that was a poor fit to begin with.
Thatâs only part of it. Encryption helps with prevention, but not detection. The âSave scummingâ mentioned above is also part of anti-cheat, but encryption wonât help with this problem at all.
What! Does it always forget them? Or only sometimes?
Maybe the game canât write to the high score file for some reason. If it never saves any scores, try deleting C:\ProgramData\InterAction studios\CI1\ia\0\CI1.hst and trying again.
I know this is out of the âremasterâ thing, but it would be nice to change the main music between [Invasion Anniversary] and [Big Jim - OS2 Warp Speed]âŚ
Iâve now replaced Space Burger with the original rendering.
Not really. Itâs most likely one of the following:
a permissions issue (i.e. the file was created with an administrator account, and it canât be overwriiten by your current user account)
The âread onlyâ flag on the file was turned on by accident
You are editing the file or otherwise keeping it open from another application (unlikely, but Iâm mentioning this for completeness)
Do you still have the problematic .hst file in your Recycle Bin? Can you try undeleting and looking at its properties (check the âGeneralâ tab for the read-only flag, or the âSecurityâ tab for the fileâs owner and permissions)?
Well, I tried using an autoclicker. It performed best at around 30ms intervals. Narrowing the intervals between clicks (and thus clicking faster) actually make me firing much slower. I suppose thereâs a speed-limit for clicking so that if I click too fast it wonât fire respectively. How can you explain this? What would be the actual best intervals to fire fastest?
Basically, your fix worked, but it was temporary. The hst was deleted, which made high scores work again. But at some point, it went back to forgetting scores again.