Recruit #75 here…
While I’m pleased to see the idea for the new bomber winglets were considered by the UHF, I did recieve disappointing news that due to the sheer number of new paintjobs, the idea was on halt. So I need YOUR help in this.
The max number of paintjobs for any section of a spacecraft seems to be 7, so this means that if we sacrifice one family of winglet paintjobs, we can add the variations for the other two families. I know this is a hard choice to make for us recruits, so if the UHF is hearing this, are we indeed limited to 7 paintjobs for each spacecraft sections, or could that number be increased to say 8,9 or even 10.
If we truly are limited to 7 paintjobs, then sigh I guess one family has to go down the drain.
Which one will it be?
- Option 1 (Full Winglet)
- Option 2 (Front of the Winglet)
- Option 3 (Top of the Winglet)
0 voters
If people really can’t part with any three of the paintjobs, I kindly request the UHF once again to increase the paintjob number limit to however much you can handle. The recruits will thank you sincerly.
Now for the pods, I’m happy to say that this one falls right on the 7 paintjob limit. So unless the UHF have other plans, this idea should have a greater chance of being implemented.
Once again, I know these aren’t all new paintjobs but rather variations of already existing paintjobs but I did want to make them for BX-6 and BX-7 users, since it sure does feel odd that some pods have an exhaust coming out of them and some don’t.
Lastly, I’ve made this fleet that seems to be adored by several other recruits, my 2021 fleet. I had a fun time making them, but I’ve noticed an issue, the Muller has this striped paintjob which makes it excellent as a neon strip of light:
This paintjob is responsible for the Rho, Upsilon and Delta Classes, some of my personal favorites.
The thing is, can we have similar paintjobs for the fuesolages of the the H&C and BX series. As far as I know, this shouldn’t exceed the 7 paintjob limit.
As always, may the forks be with you all!