Annoyingly Unfair Smoke


#1

Smoke, a good way to represent rumbles, explosions and such.

But there’s a thing that annoys me:

Usually, because of blinding smoke, it’s about 75% of the cases of why I pick a weapon I didn’t want to get and about 50% of times why I die in boss waves via a hidden egg, chicken etc. (mostly Chicken Multiplicity).

I’m talking about smoke that appears when you destroy a boss and that stays on screen for about 3-4 seconds and then you wind up with Ion Blaster in the middle of a battle with Twice Infinity.

My suggestion would be either to make it semi-transparent, speed it up or make it smaller because it really messes me up quite a lot, and probably, most likely, other players too.

I’m talking about this:


#2

I agree. It’s fine if the boss can only drop Atomic Powerups, but it’s really annoying when it covers up a weapon.


#3

Blast from the past death is worse
You can’t even see if the drop is a powerup or a weapkn until it’s too late


#4

Another solution would be to make powerups and weapons and eggs and chickens overlap the smoke in the background, that way we could see it without any graphical modifications.


#5

It was already suggested to change effects: Ability to reduce/disable the particle effects or make them more transparent


#6

I knew there was some post about this, it just had to be, but I just wanted to point it out.


#7

Blast from the past drops only ion blaster and lighting fryer


#8

Lies.


#9

No it drops anything.


#10

On me drops every time lighting fryer and the ion blaster


#11

That doesn’t mean it’s proven as a fact.


#12

Inductive reaſoning.