A Temporary Change For The Time Being [remove lengthy waves]

Ah, yes at least Rolling Ball O Chick and similar other waves (like flower power maybe?) should have faster pace by immediately spawn the next round of chickens after killing the priors.

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Well, it’s a problem with my network administrator, so I can’t do anything to fix my internet because they have stated that they’ll reduce the rate of maintenance works. I can’t force their workers to go out due to Corona Virus and I’m too poor to switch to a better network provider.

Don’t just assume that everyone has the same quality and reliability of internet as you do. My changes will make the game a lot more accessible to people with poor internet connections and thus increase the number of players.

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Still, you need to be extremely patient, as patience is what you most likely lack and maybe close a bunch of stuff. I see people with far worse and even far better connections and it worked just fine, I am just an average person. If you find it that severe, just reduce the graphics a bit, or take a break from the game, coming in daily just for the keys.

Try playing the Magic Flute and get 99% progress only to see this:


Now imagine having this problem 5 times over. That’s what I’m going through. It really makes the game a whole lot less enjoyable and makes playing it a chore.

Checkpoints would really help me a lot.

I think most of the waves you mentioned need to be rebalanced, anyways. Waves like visitors from another dimension should let stuff spawn a lot quicker, farming in waves like egg cannon and planetary egg-city fights needs to be fixed somehow so the fights won’t take longer, the yolk star…well, its second phase needs to be changed somehow because it’s just a patience test and stuff like chicken vending machine just need to nerf the barrier health a lot. The 10x health for barriers just make you take forever to destroy them, but you have to if you want to compete(dailies and weeklies). AFAIR these barriers have 10x health because you’re not supposed to destroy them, but most people do it either way. Honestly just nerf the health or make them invincible if we’re really not supposed to destroy them.

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You can play for a pacific time like in the noon or you can just wait for a few days and check if it’s working. If you have a second router you can try connect with that router or changing and reboot your router(if you know how to).

Instead of kicking the players out immediately when being disconnected (edit: for unstable connection), I think the game should pause, give a warning about that and let us try to connect again. That should resolve this issue.

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But the game don’t know when you’re going to be disconnected

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*doesn’t

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I meant the game pause and stop us from playing the game until we connect. And when we connect we can continue from where we left off, not resetting the wave

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Yeah, it’s player’s pain when got 95% on Chicken Multiplicity and mom call you to bed

You really don’t understand me or is this just an off-topic post?

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I do understand

We stopped

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I think that it would be beſt if quick & eaſy to execute if there were a ſetting which skipped waves (“this wave cloſed for maintenance”) which on average take a longer time to complete. The length of miſſion for the number of waves flown and ſo on would not count skipped waves, and having the ſetting turned on would diſqualify you from all competitions, as well as the “moſt waves flown” awards. Alternatively, it could come back as a cheat, although ſince the game is planned not to have them, it doeſn’t really make ſenſe to make this exception.

This may or may not be the caſe, but regardleſs it ſhould be in another thread. I look forward to arguing about diſcuſſing it there. :stuck_out_tongue:

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Never has there been a better excuse to bring this back tbh - it’s actually for maintenance. :joy:

I thought waves themselves are offline, the check is only happens at the start of a new wave.

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I’ve temporarily increased the disconnection timeout from 30 seconds to 60 seconds.

Note, however, that this means that you can now lose up to 60 seconds of progress when you’re disconnected.

:medal_sports: Idea (sort of)

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As in it’s an ideä, if not a particularly good one. :wink:

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