Hello. I have some simple ideas that I think would make the game better.
1- Overheating should have a penalty. For example, if you manage to overheat your weapon, it should cool down slower than it would if you didn’t overheat. Maybe at the end screen, there could be a bonus if you didn’t overheat your weapons in the entire mission, and the bonus would get bigger and bigger depending on the length of the mission.
2- I think Utensil Poker is a little bit overpowered. Sure it is a little bit slower, but not that much. It also covers some serious ground and is generally very powerful. That being said, I wouldn’t like to lose this awesome weapon, so I thought maybe there is another way of balancing other than just decreasing its power. So here is my idea: Maybe Utensil Poker should be very powerful only on chickens, but not on harder objects such as UFO’s and asteroids. The “nerf” on harder objects should be noticeable, but not a total dealbreaker either.
3- I have noticed that none of the in game music is looping. So why not play a different random music after one ends?
4- The bosses. I think end game bosses shouldn’t appear mid-mission, just at the very end of them. I don’t think just a generic boss should appear after the Yolk-Star (but maybe there could be missions where all of the bosses are end game bosses). And they also should have their own music, not just the generic boss theme.
5- Boss rush. Like a 5 level mission made up entirely of bosses. That would be awesome!
6- Random space backgrounds. As much as I love the new space background, I think it would be great if it was selected randomly each time a warp happens. So just like how the music changes after a boss, the space background should also change.
These are some of my ideas. Although I think they make a lot of sense, I would love to see what you guys think about them in the comments section. Thanks for reading.