Enemy Classification and Restriction on Specific Waves

Based on the graph above, now I see why that there’s some instances that a chick-only wave can appear on 100% difficulty and even a miniboss-only wave in 50% and below. This is based on some posts in the Epic and Interesting Waves topic. Pretty much cherry-picked as mostly the most frustrating waves are posted and the dealable ones aren’t. Although I honestly think anything 101% and above is reasonable enough to be unfair.

My point is, I think that minibosses should only spawn in specific or limited positions and shouldn’t be on ordinary waves, with the exception of UFO’s since they’re also at Poultry category.

Examples:

  • The three center chickens in The Three-Ring Circus.
  • Leading chicken in Chicken Interception
  • Chickens protected by bubbles in The Bubble Bath
  • Each segment point in Chick Loop
  • The four main chickens in Chickenaut Quartet

I’ve actually seen a suggestion like this before.

Chickens, even chicks can actually work well in higher difficulties by making them attack much more frequently at various speeds. Just like how CI1 and CI2 works. This shoud be applied in minibosses with periodic attacks as well. Projectile speed modifiers can be removed on equipable difficulties since % increase already does it.

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