Weapon: Protactinium Mist

“The nebulization of protactinium led to a pretty interesting arm. It’s overeaction to even the smallest sollecitation makes this weapon change form depending on the pilot’s movement.”

The way this weapon fires it’s influenced by the directional inputs of the player & a bit more.
It’s a nuclear-class weapon.
It’s a very high damaging weapon and firing speed depends on the pattern in use.
"Smallest sollecitations is an exagetation. Patterns don’t change with the smallest input.
Here’s protactinium for reference (I choose this because it’s an unstable element):

Normal Firing: Mist Cloud
When firing and while standing still, a thick green cloud fires from the main pod (tip one). It damages every enemy in it and extends to the edge of the screen.

  • Automatic, overheats in 13 seconds;
  • It takes a few seconds for the cloud to fully extend.
  • It deals It’s damage every second;
  • Upgrades increase damage and size of the cloud.
    The cloud itself will not be rectangular, but it will have a thin elyptical shape.

Firing + Left or Right: Radioactive Dew
Pressing the fire button while moving will shoot some misty green orbs. They will come out in order depending on the direction: leftmost to right most while going right and viceversa.

  • Automatic, overheats in 10 seconds;
  • Dews will have a 0.2 seconds delay from the last one fired;
  • Medium firing speed and movement;
  • Upgrades increase size, damage of the dews and volley size;
  • Volley at :zap:1:
  • Volley at :zap:5:
  • Volley at :zap:10:
  • Volley at :zap:20:

Firing + Up: Fume Spear
When firing and going up, a triangular shaped projectile will come out of the main pod.

  • Manual, overheats in 9 seconds;
  • The Spear is very fast when moving, but firing speed itself is low;
  • Upgrades increase damage;
  • Its very big (like 3/4 of the spaceship) but never changes in size.

Firing + Down: Upward Downpour
Firing while going down shoots drops (like dews but bigger) in a rising trajectory.

  • Automatic, overheats in 12 seconds.
  • Higher firing speed compared to dews, higher movement speed too.
  • Upgrades increase damage and volley size.
  • Volley at :zap:1:
    Vollet at :zap:10:
    Volley at :zap: 20:

Great ! I Love This Idea I Wish This Could Be Added To The Game :slight_smile: Keep Thinking Your Ideas Are Bright


I would replace bright with overly complicated but okay.

I will keep the overheat rate, damage, firing rate or whatsoever same to make it as simple as possible, though that I like the change depending on movement.

Nice idea :grin:, I wonder what if you randomly quickly move your spaceship.

Movesets won’t change so quickly.

I made them different for thematic and balance purpose.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.