Changes:
- Bosses can be hit multiple times (by all nodes).
- Chain requires 0.25s to extend for each node split (configurable in Excel).
- Multi-hit reduces damage of additional hits (beyond first) to 60% (configurable in Excel).
- Splitting node damage 100%/2x25%/4x10%
Overheat time: Done
Damage: Done
Ramping: Not yet. Progressive (delayed) splitting provides an approximation of ramping. Will revisit in v.54
See: On the subject of Plasma Rifle and Positron Stream reworks
Notes:
- Fixed “multiple hits per target”. See Lightning.
Same “excessive damage” problem as Lightning. Perhaps limit splitting to 1-level deep in this case? Or splits take a further 50% damage penalty?