WBP: further weapon balance suggestions (+ test excel sheets)

Changes:

  • Bosses can be hit multiple times (by all nodes).
  • Chain requires 0.25s to extend for each node split (configurable in Excel).
  • Multi-hit reduces damage of additional hits (beyond first) to 60% (configurable in Excel).
  • Splitting node damage 100%/2x25%/4x10%

Overheat time: Done
Damage: Done
Ramping: Not yet. Progressive (delayed) splitting provides an approximation of ramping. Will revisit in v.54

See: On the subject of Plasma Rifle and Positron Stream reworks

Notes:

  • Fixed “multiple hits per target”. See Lightning.
  • Same “excessive damage” problem as Lightning. Perhaps limit splitting to 1-level deep in this case? Or splits take a further 50% damage penalty?
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