Had some wave ideas so I instantly create topic for they now.
1) Firework Display
This wave will be zoomed out like Honeycomb Conjecture. At the beginning of the wave, a danger zone will appear at the bottom, cover nearly a half of the screen.
After that, a structure built with indestructible barriers will gradually rise with three straight up “cannons”.
From those “cannons”, interdimensional portals will move up respectively at a medium speed. They will then slow down and stop for a while, spawn chickens in eight directions and go back to the “cannon” barrel; leave those chickens freely move in the screen.
This will show the specific behaviors of a portal after being “shot out”. The yellow arrows are the directions of the portal, green ones are its spawning directions.
This wave will be met at 65% difficulty and above.
2) Defensive Turret
This wave will be kept as normal. At the beginning of the wave, a safe zone will appear along with anomaly zones arranged in an arc.
Next, a curve of laser will appear along with five anomaly zones inside it.
After that, enemies will appear from the top and both sides of the screen (upper 3/4). They will move toward to the center of the half-ellipse shaped laser. Your mission is taking advantage of the anomaly zones and devastating enemies while staying in the inside.
Here is the specific illustration of enemies’s directions.
This wave will appear from 30% difficulty and above.
So I’m about to end my ideas here. Feel free to give your thoughts.