Blowing cycle…
Hi guys! Meowinus here! In this topic I’ll introduce another “travelling” wave concept like ‘Grand Prix’. This wave will be zoomed out and can be encountered at 55% difficulty and above.
In this wave, player direction will be adjusted to the left or the right side; enemies and objects will appear in front of player spacecraft.
There will be 3 structure types. The first one is the wind turbine, whose tower is entirely made of indestructible barriers; whereas the spinning fan blade is made of enemies, six barrier balls and a barrier bomb at the center. The tower will dissapear if the barrier bomb is destroyed. These wind turbines are vary in size.
Next is the wind (air stream), which is made of enemies and barrier balls in the shape of a
“oscillating line”. These “lines” will travelling like a sine wave, and they are different in size too.
The third one is the hill made of indestructible barriers, which is placed at the bottom of the screen. The terrain of the hill is randomly generated like two “walls” in the Grand Prix wave.
Here’s how a version of this wave looks like, as the arrangement of objects in this wave is always randomized, there will be various versions in different missions:
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Note: The length of the “hill” is different in each unique mission. The number of the turbines fluctuates from 6 to 10. The speed of each air stream is different from the others, however they’re always faster than the movement of the “hill” and the turbines.
So I’ll end my topic here. Thanks for reading!^^