Welcome back guys, today i have two new waves, the first one utilize the obstacle in the last topic.
Here we go.
Two waves will be encountered at 70% difficulty and above. Both waves are zoomed out.
1) Jumping Fish
Beginning of this wave, there’s a danger zone at the bottom of the screen with two anomaly zone indicator.
Next, the Electric Zone will appear, which covers nearly 1/5 of the screen.
Enemies inside the fish-shaped barriers structure will emerge from the side of the Electric Zone like this. They’ll rise with different height.
There are 3 types of fish structure. The number of Small and Medium type in the screen will be maximum two, while the Big is only one. Also, only the Medium and the Big type have the chance of carrying exploding blocks.
The movement of the Big type is much more slower than other two types.
Here’s the behavior of the “fish”. Between step 2 and 1, there will be a delaying, enough for you to anticipate its movement and dodge.
The position of the “fish” will not change so much while it’s floating in the Non-Electric Zone. It will slightly move either to the left of to the right.
2) Helix Nebula
This wave is kinda simple, just a enemy layout descends into the screen with 4 anomaly zones at the corner, like this.
This layout will either rotating clockwise or counter-clockwise.
Note: The white glowing ball in the center will do nothing beside being an ornament. It just look like the “stars” in the Dyson Sphere wave. (Yeah, it also represent the white dwarf in the center of Helix Nebula).
So i’m about to end my idea here. See you in the next topic. :>