CIU is a game that has more than 100 waves, most of them are pretty good, but of course, there are some that would benefit from some adjustments.
Hi, I’m a flaming gator, and today we talk about the Last three waves listed here. (Wave Honing Operation. (WHO) ).
This is coming out early because 2 out of these 3 waves have a 1 second “fix” (you’ll see why I highlighted fix in a moment).
So let’s start with “Nasty Surprise”
The thing that made got wave into this list is that it is “Too difficult with spread weapons”. While I see how autolock weapons may be a slight problem, I just have one solution for this:
- Be careful.
Yes, I’m not actually gonna propose anything. The “problem” listed here only comes into place at high difficulty and guess what: people play at high difficulty because they want the difficulty to be high. Just take your time during this wave. But you’re free to disagree with me at any point; this is a forum after all.
Rolling Ball of Chickens is in the same boat. It’s here because it’s “Unsatisfying at low difficulty”. Well, any wave chick-only may be unsatisfying, and while I don’t see this as a problem, there is a “fix”
- Making this wave only appear in high difficulties.
The one slight annoyance with this wave, however, comes from it’s random delay between phases. It’s just awkardly long.
- Making the delay between phases inexistant, or almost.
Well, let’s finally dive into the main dish: Energy Fences.
“Boring, takes too long”.
Hmm, where have I heard that.
Possible solution to this are:
- Removing just one row of chickens;
- Making the chickens more static, but not totally;
- Reduce the space between rows;
- Having the rows move down slightly faster;
Those are my solutions for now. I would like to hear your take on this wave and other possible problems with it, possible solutions and flaws in my propositions. Next time: The Big Compiling and the Barrier Discussion.