Multiplayer, Mass Condenser, and Double Team. Do you find anything related ? If yes, then bingo ! CHL players can play Double Team in Multiplayer, and kamikaze with Mass Condenser without losing because of Zombie mechanic in that mode. Many people find it unfair because the keys they farm is not by their skills, when some people said that CHL players deserve that because they paid. So we will discuss about this problem.
Of course Mass Condenser, by somehow, is OP. At least, it’s OP in Multiplayer. Zombie mode can give you many fake lives to kamikaze without any punishment. However, this item is not a thing that can be considered in most of the cases, so i don’t think this item need a change.
Now let’s head to Multiplayer and Double Team. At the moment, Multiplayer has less bugs. However, with the Zombie mechanic, players can kamikaze to boss as many as they want without losing, allow them to farming. And Double Team missions contain many keys. This combination can make CHL players stonk so fast without paying too much attention.
So now we know the problem. Now i have two choices for @InterAction_studios to solve this problem:
Ban Mass Condenser from Multiplayer: Truthfully, the problem can be solved by this, but Mass Condenser will become less valuable more, making it underpower as hell.
Ban Double Team from Multiplayer: This is also a choice. CHL players can still play this type of mission, but not in Multiplayer. This solution will make CHL players choose Boss Rush to kamikaze and rushing, but less effective. Comparing to farming normally, choosing Boss Rush to kamikaze is a dumb choice.
I can’t say that my skills are formidable or not, but at least i’m confident.
CHL players never have an absolute advantage up upon non-CHL players.
Looking at this
This is my favourite mission. A flight take only 3 minutes, and more than 100 keys in SSH mode. That effectiveness is enough to compete with Double Team missions in farming. Even if iA decide to do nothing, i can still be good
If they run out of their lives, no zombie mode, just kick them out, DEFEAT and BANNED, although iA said that this will not work well for other players if the host is kicked and all other players are disconnected.
I’m not sure if iA can easily change the host in the middle of the mission though (when the host is eliminated), if it is it would be perfect.
Yes, being forced to watch other players would be very fun.
Also the option of disabling an entire mission type just because of one dumb item should not be there. It’s a horrible solution to the problem.
Yeah, let’s not do that. Just give a game over if everyone has 0 lives like in the episodes. Being forced to watch others play while you can’t do anything would suck. I know the game has some flaws, but zombie mode is not one of them. It’s one of the things that make multiplayer fun, the fact you can keep going even if you don’t have lives. If there’s a need, we can change the way it works, but don’t outright remove it.