UltraVOLT dev log #03

I’ve spent a few days playing around with starfield concepts to establish a general mood. I originally wanted dark oppressive cloud-heavy backgrounds illuminated by electric storms, similar to these photographs I took last year:



However, It soon became apparent that I wouldn’t be able to recreate this exact look using the technology I’m working with (i.e., without a volumetric lighting model and some complicated pixel shaders) :frowning: There might still be ways to fake it, however. We’ll see.

Instead, I’ve created a new system of generating starfields that consists of a static star background overlaid by various nebulae. The nebulae are random as well, but pre-baked into textures. I wish I could say that this was a deliberate and directed creative effort, but I was experimentally fumbling around with some parameters and kind of stumbled something that produced good results. Rather worryingly, most of my development works like that :sweat_smile:

Advantages:

  • It’s randomly generated, so infinite variations
  • It’s animated
  • It’s infinitely tileable without repetitions, if necessary

Disadvantages:

  • Requires some heavy alpha blending, so fillrate-limited GPUs might struggle. Some benchmarking is needed.

A few random animated samples below. Hopefully YouTube won’t destroy the quality:

I’ve also tried tweaking the parameters to create brighter nebulae:

Although this looks pretty, I feel that it might be too bright for the rest of the game elements. Perhaps it could be made to work with rim lighting and dark silhouettes? Will investigate.

Some more static samples:

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ok those are some fire wallpapers

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new wallpapers obtained

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I feel like with these beautiful colors, we need a new background (a prerequisite for a new level) called NEBULAE

Wow
This is so incredible :astonished:

i hope see this starfield on CIU

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I’d honestly wonder how long had you spent to take this photograph…

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There we go!


Hard working

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I took about 500 pictures over 20 minutes. 3 of them had visible lightning on them… but that’s only because it was an intense electrical storm and the clouds lit up almost constantly.

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Lucky that your phone camera wasn’t broken after those flashes of lightning. That was a good outcome despite of the risk. <3

IA, do you actually intend to bring every spacecraft family from CIU into UltraVOLT? If so, do you also plan to add for the spacecraft families some electrical (electricity-themed, no pun intended) customization options that aren’t in CIU? Or perhaps a new upcoming spacecraft family?

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what is Ultravolt and how does it work?

in the video, clicking on the screen creates a beam of electricity that bounces off the iron orbs.

added to wallpaper collection