After equipping the “HUD Enemy Health Indicator” I saw that the barrier has now two set of health bar, i mean why would you add a health bar to a barrier to which it has a another health bar naturally place in the barrier?
I would like say to please remove the health bar
From the HUD from barriers or any obstacle that has already a health bar before (that included the Chick Gatling Gun).
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Already reported by me:
I think health indicator color needs to be changed depending on how much health the enemy has.
Ex. When the enemy has 100%, it becomes green, and when damaging it, it smoothly turns to yellow, and when it has very low health, it becomes red. (Edit: It becomes red already, but at around 1% health)) What do you think? @InterAction_studios
Also, is it possible to remove life bar from this enemy? it already has one. (that’s my opinion tho, and plus, the particle hides the life bar)
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Same …
And IA said this:
In the name of consistency, every enemy displays a HUD life bar.
20%
Fixed in v.53 Bug
What would that do?
If you take too long, they’ll leave the screen
Intended. It’s your choice to forego the food.
Fixed in v.53 Bug
Enemies can enter from any edge of the screen, so a safe zone is cleaner than 8-9 danger zones all around. A safe zone only means that it’s safe to start the wave there, it doesn’t mean you can spend the whole wave on it.
Fixed in v.5…
“In the name of consistency, every enemy displays a HUD life bar.”
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system
Closed
July 27, 2020, 1:21pm
3
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