I want to report on a specific moment(s) in the bossfight “is it a bird? is it a plane? no its definitly a bird”
Now,i know that some of you know how im going to talk about this ,since you may or may not know about my false claims on bugs on the game,and im not saying that this is a bug,but i wanted to show it to the community.
Please take me for granted that i do not want to spam,neither annoy people because of my possibly unnecessary topics,since what i want to do is point out things in the game
And now,onto the post…
Please take a good look at the start of the video,because i will be discussing about it
Did you observe how the super chicken’s (how i like to call it) beam lags between the warning sprite (the sprite that indicates that it will fire the beam) and the beam itself?
To explain more deeply,the warning sprite does not disappear before the beam starts to fire.
As i said, i do not objectify this to be a bug,since as i said before,i do not want to spam unnecessary topics about fake bugs,but point out something strange.
that’s the original boss in CI4 ,and as you can see,the warning sprite disappears before the beam shoots.
Now i get it that the CIU fight is supposed to be more harder,but it seems unfair how you can still think that the beam will not shoot,even though it will without true warning.
Now i realize that the case could be that the fight is hard,and that the beam must be very fast ,but it doesn’t make an excuse to shoot the beam before the warning sprite disappears.
And i wish that it will change in the future.
and i want IA to take notice of this phenomena