After playing for a while, I noticed that this game is kind of limited in the way of player customization. Sure, you can customize your appareance, but what about your abilities? I personally feel like the equipment in this game could use some more, so I’m here to suggest new equipment with special abilities. Specifically, I thought about new Thrusters, Heat Sinks, Reactors, Boosters, and some changes to weapons.
THRUSTERS
Flame Burst Thruster → Emits a flame which slowly damages enemies behind the spaceship.
Average maneuverability, low fuel efficiency. Its rarity increases damage done.
Wormhole Thruster → Eliminates projectiles coming from behind. Only works every few seconds. High maneuverability, very low fuel efficiency. Rarity decreases cooldown time.
Vacuum Thruster → Attracts all collectibles to the ship, but also skews enemy projectiles towards it. It’s vacuum area is smaller than appetite attractor. Low maneuverability, high fuel efficiency. Rarity decreases attraction of projectiles.
Lightbulb Thruster → Ability: Press N to stun all enemies in a short radius, immobilizing them.
No maneuverability, average fuel efficiency. Rarity decreases cooldown time and increases radius.
HEAT SINKS
Repulsing Heat Sink → The higher the heat bar, the smaller the spaceship hitbox.
Average thermal capacity. Rarity decreases heat needed to reduce hitbox.
Power Conductive Heat Sink → The lower the heat bar, the higher the firepower drop rate.
Low thermal capacity. Rarity increses drop rate further.
Big Blast Heat Sink → If the ship overheats, releases a blast which deals very high damage to enemies around it.
Low thermal capacity. Rarity increases blast radius.
Flame Synergy Heat Sink → Produce more heat for each shot, but increases maneuverability while shooting.
Average thermal capacity. Rarity increasea maneuverability.
REACTORS
Atomic Chamber Reactor → Accumulates charge over time. Press B to gain 1 firepower when max charged.
Average power production. Rarity decreases charge time.
Shining Reactor → Increases key drop rate.
Low Power production. Rarity increases drop rate.
Oven Reactor → Gain 1 food every 20 seconds.
Average power produced. Rarity decreases cooking time.
Peripheral Boost Reactor → Increases power of satellites.
High power production. Rarity increases power.
WEAPONS
The only change I would like for weapons to have is for them to also have rarity.
Rarer weapons could be customizable, having the player modify their stat via a token system.
For example, a weapon can have 3 tokens. The player can spend those to increase power, firing rate, etc.
Tokens would cause the weapon power consumption to go up. When upgraded, a weapon will have access to more tokens, up to a maximum of 5.
Tokens can be swapped, added, removed whenever the player wants, also they are not a separate item: rare weapon come already with them.
BOOSTERS
Thermal Scope → Double tap to make projectiles automatically seek out enemies for a short time.
Size Amplifier → Double tap to make projectiles larger for a short time.
Active Coolant → Double tap to reduce heat accumulated by 15%. Has a cooldown of 20 seconds.
To conclude, I don’t expect iA to take this into consideration, simply because their vision of CIU is probably something else, but I just wanted to try my shot.