I feel like this is going to be a touchy subject for some reason
So most of the Weapon Balancing has (thankfully) cooled down a bit now, and most weapons are at least viable and fun to play with (though some are more “seriously” competitive than others, in all fairness).
However, Plasma Rifle is pretty objectively the best weapon, I feel.
(If you disagree, comment! I’d love to hear your thoughts.)
Here’s what it currently has in it’s favour:
- It has a good focus and is effective at hitting specific, singular targets, which makes Laser Pointers very effective and Pecking Orders (crucial for high scores) easy to attain.
- It has a very respectable DPS generally, and can effectively eliminate dangerous targets at speed.
- Sustained fire generates an AoE effect, allowing it to clear huge crowds effortlessly if they are clumped tightly enough together. This makes Multi-Kills (another high score aspect) really easy too.
- It has a high fire rate, which also aids in both Multi-Kills and Pecking Orders.
- It auto-targets in it’s cone of fire, meaning it usually hits it’s target and is easy to obtain Meritorious Marksmanship awards with (which can also score very respectably).
- The AoE effect is applied radially with no concern to the number of enemies in it’s aura, meaning that even large hordes moving in a straight line (like Braided Assault, for example) can still score Pecking Orders and Multi-Kills.
- It’s chief weakness - quick overheat time - is undermined by the fact that overheat time is the #1 game mechanic that can be circumvented by having a lot of keys, which incidentally, most seriously competitive players do. Strong heat sinks and coolant canisters, plus clever exploitation of available atomic powerups, can make overheat a null-and-void concern.
tl;dr: The thing is pretty OP.
Do we feel like something needs to be done about this? Are you a “serious” competitive player (full disclosure: I’m not, I’m somewhat casual) who depends on Plasma? Or are you a player who still manages high scores and doesn’t use Plasma?
Does it need a damage nerf? Perhaps the overheat should be made more extreme? Maybe the AoE needs to go, instead, and it be given a fire rate to compensate without being able to just wipe the screen of enemies. Maybe the AoE needs to have the Damage Sharing mechanic that Absolver previously had, so that it’s less outrageously effective against crowds, given that it’s already so good against single high-health targets! (I’d like to hear thoughts on that idea especially - it doesn’t feel too extreme to me).
Or maybe you like Plasma as it is, or your just sick of Early Access spending so much time on weapon balance and want to move on, in which case, please also comment and share your thoughts. I feel like Plasma is just too good at this stage, but I’m not creating this topic just to try and say “let’s change this!” so much as promote discussion on what has pretty consistently been a hot-topic weapon, now that we’ve all had ample time to experience the weapons in a pretty stable post-WRP state. For this reason I’m not adding any polls to this post - I think reasoning and discussion is going to be more valuable than “yes/no” in this situation.
So thank you for reading my text wall, and feel free to discuss! Are you feeling the same way as me? Are you outraged by this suggestion? Or are you just sick of it and want to see the game launch already? I think this is worth talking about.