So I has played the old CI3 that iA provided me

…and I surprisingly founded that the old (4:3) CI3 provides significant advantage over current (16:9) CI3, due to more space to maneuver and more enemies to kill. Which bring me to the top 1 of the iA internet high score tables. (Yes, my name is “abc” and the bottom is my scores when I played the 16:9 CI3)

That brings me to an question: Why did iA not choose to keep the current chicken pattern (or increase them), then enlarge the length of the ingame wave’s screen?

some enemies (516 chickens across the whole game) had to be removed in order to fit inside the screen, and some waves were just made easier for mobile players (U.C.O.s, egg drones, egg ships)

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