…and I surprisingly founded that the old (4:3) CI3 provides significant advantage over current (16:9) CI3, due to more space to maneuver and more enemies to kill. Which bring me to the top 1 of the iA internet high score tables. (Yes, my name is “abc” and the bottom is my scores when I played the 16:9 CI3)
That brings me to an question: Why did iA not choose to keep the current chicken pattern (or increase them), then enlarge the length of the ingame wave’s screen?