(The main points of the ship will be in bold.)
Lemme just explain the stats real quick, just in case some people don’t get it. Unlikely, but you never know.
Max Firepower: The maximum firepower the ship has.
Satellite Slots: How many Satellite Weapons can be mounted.
Maneuverability: Speed Limit for the ship, just like the Bombers.
Hitbox: How big the collision area for the ship is.
Satellite Ammo: How much ammo the satellite weapons have.
Item Slots: How many slots of items the ship can equip.
Hardpoints: Laser Scopes and Strobe Lights.
Anyway, this ship will have more Satellite Slots, and Satellite Ammo. However, it has limited firepower and movement speed, along with a pretty hefty cost. As for the design of the ship, I’m not exactly too sure, but perhaps the Millennium Hatchling’s design will work?
Role: Satellite Arms Dealer
Manufacturer: Hennler and Koch Arsenal
HK-11: Max Firepower (10) Satellite Slots (6) Maneuverability (BX-6) Hitbox (M408) Satellite Ammo (133%) Cost (12,869) Item Slots (14) Hardpoints (4)
HK-22: Max Firepower (9) Satellite Slots (7) Maneuverability (BX-7) Hitbox (M408) Satellite Ammo (150%) Cost (13,454) Item Slots (15) Hardpoints (4)
HK-33: Max Firepower (8) Satellite Slots (8) Maneuverability (BX-7) Hitbox (BX-6) Satellite Ammo (166%) Cost (13,877) Item Slots (16) Hardpoints (4)
HK-55: Max Firepower (7) Satellite Slots (9) Maneuverability (BX-8) Hitbox (BX-8) Satellite Ammo (185%) Cost (14,227) Item Slots (17) Hardpoints (4)
Stats may be quite unbalanced here, but if it does get implemented, maybe tone them down where necessary?
(Manufacturer Reference: Heckler & Koch)