We are wasting so much satellites today. Just imagine that you have 6 𝗜𝗖𝗕𝗠s, but…
…you only need 2 of them to insta-kill the chickens in this wave, and the other waves in this mission(It’s unnecessary for me to take pictures of all waves).
So I believe that in the future, we can use the satellite more properly, by using my function: Satellite custom-fire
My idea is using the numbers to turn on/off one or a pair of satellite, and each (pair of) satellite, based on its slot position, will be numbered by a different value.
For example:
Or we can number like this:
( 2 sides of the satellite share the same number)
For the spacecraft which has 3(H&C301, M404, BX-7) or 5(BX-9, VF-66) satellites:
The satellite in the head must be 1, and again, 2 sides of the satellite share the same number.
For the unique, simple H&C 101, the satellite doesn’t need to be numbered, and it is not necessary to use this function.
In gameplay, the function will be displayed like this:
The satellites numbered by the same value will be put in the same column
The turned on satellites will be filled in green, while the turned off will be filled in red
When you press the right mouse, only the turned on satellites are fired. If no satellite is on, nothing happened.
Press the number (1,2,3) to turn on/off the satellites
If there is no satellite in a slot, it won’t be displayed.
Well that is my idea about my new function. It will be my great honor if not only @InterAction_studios and everybody consider my idea, but also use my idea for a better CIU in the future.