I see that the game has no reward for beating all missions on a single planet / in a system.
Here is how I think it could be:
The reward should differ depending on 2 factors: skill + dificulty of mission
Let’s set the basics here:
SKILL BONUS
(How many keys you get per mission after completing an entire planet)
- Tourist - No rewards.
- Rookie - 3 Keys
- Seasoned - 7 keys
- Veteran - 10 keys
- Virtuoso - 15 keys
- Superstar Hero - 30 keys
So let’s say you completed all missions on a planet, and there were 5 of them.
As a rookie you only get 15 keys, but as a season you get 35, and as for other difficulties: 50, 75, 150. But this is only factor number one. Missions differ in their own difficulty too, don’t they?
MISSION DIFFICULTY BONUS
- Trivial and Easy: No difficulty bonus
- Intermediate: 3 extra keys
- Hard: 5 extra keys
- Very hard: 7 extra keys
- Elite: 10 extra key
MaybeOrandzaIdk Proposed a better system where the percentage determines keys - it’s a few posts down. I can’t post any more replies for now.
So, we’re playing on veteran. A planet has 6 missions, one with each difficulty.
The further calculation is Skill Bonus+Mission Difficulty bonus per each of the mission.
10+10+13+15+17+20= 85 for the whole planet.
Remember: you won’t get extra keys for just beating a mission or two. You get these 85 extra keys ONLY if the whole planet has been completed. This creates a reason for the players to fully beat planets and star systems.
So…
Now, how do we know on which skill level we completed a planet or a star system?
Well, ever played Afterlife: Rickard’s Quest? Then you know exactly what we need here.
Simple - replace the green checkmark with a goblet/chalice or a chicken head for higher difficulties.
- Tourist - Green Checkmark
- Rookie - Bronze Award / Chicken Head
- Intermediate - Silver
- Veteran - Golden
- Virtuoso - 2 Golden Awards / Heads
- Superstar Hero - 3 Awards / Heads
Here is an image I put together of what it could look like. Since the chalice is already used as a mission medal, I went with the heads:
(CANNOT EMBED IMAGES INTO MY POST… I PUT IT INTO MY ACCOUNT’S WEBSITE THINGY.)
PROBLEMS AND POSSIBLE SOLUTIONS
Q:: What if you beat a planet first on rookie, then on veteran? Do you get this bonus once again?
A:: There are 2 solutions to this.
Number One: No, you get the reward only once.
Number Two: You get extra points for completing the planet on a higher difficulty, but not the whole bonus, only the fraction you missed out on.
Let’s say that you got 100 keys for a planet on veteran. Had you beaten it on virtuoso, you would get 150. So, by beating it on virtuoso you get the 50 you missed out on. I think it’s the better solution overall.
Q:: (As proposed by miuracle) Giving players items will make them dependent on those and will discourage buying them
A:: (As proposed by MaybeOrandzaIdk) But getting an item could encourage people to actually use it because, well, you just got it for free.
I would like to add that it will also help new players learn how to use those items without having to purchase them with the precious keys
That’s the only problem I thought of, If you have any more you can think of then tell me. That’s it for now… hehehe.
As for rewards for beating all planets it a system, keys wouldn’t make sense since you already get them, so how about a random gift? It could be anything cheap from the store: rockets, level 1 weapons or upgrades, extra lives. If you are lucky you can get a background or music, or even one of those HUD meters!
Ah yeah… and rewards for fully raiding a food droid. Extra food - that’s an easy one. Could be calculated same way as key bonus for planets, but with the skill bonus multiplied by 10 or 20 or so.