Not only you, he’s daring me most times too. The League dare won’t be removed, because IA paid his whole 6 days for this. If you think you can’t do, you can ignore his dare for 3 days till the dare expires and you’ll lose half dare points you should lose.
e.g. If you lose 8 points by accepting the match, you’ll lose 4 points instead by ignoring.
A lot needs to be redone about the leagues. I thought of having pacifist mode if you don’t dare anyone in like 3 days or whatever, but that means top players can just sit there without anyone being able to do anything about it(at least until the person is beaten by someone else simply getting even more score) . Maybe if top players couldn’t use this or smth, but idk. Maybe there’s a better way.
Here’s a stopgap fix, enable recruits to block dares from 5 other recruits(max), that way, players will still have to face dares but can block the most annoying dare spammers.
We could add the capability to decline a dare (but, after declining, you must play one dare before you can decline again . The dare you have to play will not necessarily be from the declined player. This way you could totally ignore a particular player(s), provided you remain active in the league otherwise).
More generally speaking, we could add another type of competition. I’m thinking it could be similar to the format followed by the FIFA World Cup.
New cups would start every X weeks. Players would apply (opt-in) to participate in a particular cup. Participants would be split up into groups of 4 to 8, and in the first phase would play each other in a round-robin tournament, collecting victory points. At the end of this phase, the top players would advance to the knockout elimination round (quarter-finals, semi-finals, and finals).
(This is kind of under-specified – I’m just tossing it out there as food for thought)
I just notice this.
Sometimes the person who you don’t want, dares you. I think game should show “you have dared recruit many times, please wait for recruit’s dare” because the recruit may don’t like to be dared much by a person
I have a few questions as follows:
1.Assuming you and 7 other people join, these 7 people must be online, right? In other words, these 7 people are random, clicked almost at the same time as me. Similar to 16 or 32 people, right?
2.The theme will be randomly generated, no one knows, only when two people compete will be revealed. This also means that players who want to participate in the tournament must have enough tiers to fly any mission in the game, right?
3.If someone has entered the tournament but exits or exits during the game, will it be forfeited, @InterAction_studios ?
That may be too difficult to implement, I think it’s more like this (example 32 players):
Players are put randomly into 8 groups of 4.
Day 1: All 32 players fly the same first mission. At the end of the 24-hour period, players are randomly compared to each other in pairs of 2, within the same group and receive group points if any won. If you fail to do the mission before the time is up mission score will be counted as 0.
Day 2: All 32 players fly the same second mission. At the end of the 24-hour period, players are randomly compared to each other in pairs of 2, within the same group such that the pairs are different from day 1.
Day 3: All 32 players fly the same third mission. At the end of the 24-hour period, players are randomly compared to each other in pairs of 2, within the same group such that the pairs are different from days 1 and 2
Day 4: 16 players (bottom 2 from each group) are eliminated. They fly the same 4th mission within 24 hours, and at the end of time limit they are randomly compared in pairs of two. 8 players are eliminated (this is not necessarily bottom 8, just 8 players lose in the matchup).
Day 5: 8 players remaining.
Day 6: 4 players remaining.
Day 7: 2 players remaining (Finals), optionally a third-place match for 3rd and 4th place in the same day.