@InterAction_studios
As a long-time computer user/mouse clicker, it only makes sense for me to use the mouse to steer the ship, and clicking/using the spacebar to fire. The mouse controls in the previous games always felt precise, fast-paced, and just plain wonderful. Its precision helped me get through even the tiniest of spaces that allowed me to progress without blowing up, even once.
So to reduce the speed of mouse control to the speed of arrow key control completely negates the whole POINT of mouse control.
In this beta, your cursor’s position is shown through a gray circular icon, which your spaceship follows, but never keeps up with to a T. This is a HUGE problem.
Not necessarily the worst thing in the whole game. For example, why should we have to purchase the original M-400 class vehicles? Can’t we get the option of choosing either of the beginner classes for both ships on start-up? I’m assuming that’s why there are three versions in the shop.
But anyway, as much as these controls can be adapted to, I think we’re much better off maintaining the precise mouse control from the previous episodic titles… at least, while you’re playing solo.
Whether this is here due to cooperative multiplayer or not is yet to be said by InterAction themselves, but the most important thing, in my opinion, is the control, hence making this the subject of my first log. So in a future version of the beta (final version included), the precise mouse controls are much better.