QoL Ideas: Filters for missions and a new look for Fleet UI

So I wanna present to you some ideas that no one has suggested before (or they’ve already long ago that I didn’t know):

1. Filters for missions

In the Mission interface, when you’re browsing for missions, click the filter icon and this will show up:


As you can see, you can:

  • Sort missions by type/environment (which will sort missions separately)
  • Sort by name/duration/difficulty (ascending and descending)
  • Sort by date added (Default setting. This will be shown as “Date assigned” in Assignments)
  • Show missions by types/environments

Here’s the example of filtering and sorting missions:

If there is no missions after using filter, the game will say “There are no missions that match the filter.”.

2. New Fleet Interface


There are some new buttons:

  • Filter button (use to sort spacecraft by model/name/date added/rarity and show them by model/rarity)

    Example:

    If there is no spacecraft after using filter, the game will say “There are no spacecrafts that match the filter.”.
  • Paint spacecraft** (pretty self-explanatory)
  • Customize hardpoints**, which will bring up this menu:

    The rest is self-explanatory. If there aren’t any hardpoints mounted, the button will gray out and said “This spacecraft doesn’t have any hardpoints.” when clicked on.

** This will remove the “Customize” button from the Recruit interface.

What do you guys think? Let me know!

19 Likes

This makes things easier to do whatever you want.

2 Likes

Seems like in future, amazingly.

3 Likes

That’s pretty good idea!

2 Likes

Nice idea, JustDoIt. Hopefully, IA adds this.

2 Likes

Just Wait Till Ai Turn This Down…. But. A Great Idea!

2 Likes

You forgot key waves

1 Like

No, Key Rushes do not count. They’re one-time missions.

5 Likes

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