Problem with keys

Or just more lucky. Let’s remember that keys have a chance to appear at any time and any object even if it’s not possible to get to them (without dying).

I agree with that, because I personally am the try-hard gamer. However, let’s remember that CI games main target are casual players. Someone that launches the game just to play and not worry about challenge.

Well, I’m talking about general rewards, but this also should be added.

Yeah. And what if someone belongs to group of the casual players?

I guess that’s right.

Still, food seems like a joke in CIU. It’s just a currency to exchange to another currency. Maybe if there was something that you can only get with food it would have a reason to exist and be more practical

I wish for sooner. It’s been ~245 days since the release of first version and we still don’t know how long until end of early access or even what is missing from the release. Something like a roadmap would be very much welcome to see.

Yeah, I understand it. I’m also doing it this way so I just tried to lighten the conversation so it doesn’t seem as violent discussion. :slight_smile:

I feel like I wrote the same thing, but here’s what I was thinking about.

In mission select screen you have now (I don’t know from what version, when I was complaining about it, it didn’t have it and then I missed it) possibility to check how long is the mission. It’s in form of nXm where m determines number of waves in a chapter and n determines how many chapters there will be. So what I was thinking about is that n number also should determine the keys. So if you pick a 4x7 mission it gives you 4 keys if you beat all 4 chapters. I think 1 key for chapter is enough, but we can discuss the possibility of 2.

Also about the boss reward. 1-2 keys for beating every boss is cool, but the existing bosses also need to be tweaked when it comes to keys. Look at henterprise, it spawns the chickens that can have keys. And you know what’s the worst thing about it? That IA knows about it and instead of tweaking it they just leave it as it is and they are calling it an exploit - Exploit & cheating policy. It’s not an exploit, it’s just how you programmed the game to behave. You have full control about every aspect of the game (or nearly every because engines can be a pain, but you can’t convince me that you can’t control how the boss behaves).
tl;dr
Remove the chance to spawn the keys in every existing boss fight, but add a 1-2 key reward for killing the boss.

Wait, so there’s only one spaceship that let’s you see the keys in darkness missions? I thought it was universal to every type.

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