Well, if you have fork, that means your are more powerful. And there should be a reason why peoples fighting eachother, like even CIU have a basic level story. Flag game is dumb cause you can fly the whole mission area in 0.5 seconds. Also there ismt an system for turning ship right or left with players controls. Boss mode is kinda in game if IA adds multiplayer to whole game. That works for wave mode too.
i’ve been thinking something about it that would look like club penguin. (eg. just placing some arcade machines as orbits in star system which would probably be impossible to do)
Well… It would be good idea but maybe classes to add so to enchance minigames what are you think?
And when i mean classes like scout,assault or idk anyways i really wish that
…For example?
How would the maps be designed?
How would player movement be restricted?
Cause in CTF, for example, I could just increase my DPI to some insane amount, quickly grab the flag and bring it to base. So some sort of restrictions are necessary.
This game is simply not designed for any form of PvP.
Zoomed out
Only weapons that can spread which means that if someone will shoot on u then u must dodge it and shoot on him
One team will face left and other team will face right
In capture the flag you are right i didnt think on it before
Players will have hp and when they hit a bullet of a player from the other team their hp will go down and if they wont get hurt for a while their hp will go up and u can also forget about one hit kill weapons because they wont work and if i was interaction studios and i would create those minigames i wouldnt put the one hit kill weapons