On the subject of Absolver Beam rebalance

This program is real good and I can support it; all of my weapon reskins were made using it. Completely free, too!

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Itā€™s worth a try suggesting these, I guess.

  • Double beam duration over original (see Henterpriseā€™s burst attack)
  • Distribute damage over beam duration, 9150 on beam burst, and decreasing damage per tick on remaining damage (9150)ā€”enemies can still take damage as long as the beamā€™s there.
  • Initial fire can only destroy projectiles, of course

Actually, that can be bypassed with the [url=][/url] tag. And thatā€™s what I did here, if you click that it will take you to the proper website.

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Oops, Iā€™ve seen the mistake a bunch of times so I posted that, lol. Iā€™ve amended the first post.

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