I think that different boosters offer up different ways to play the game.
You’re rewarded if you play to the boosters’ strengths via increased DPS, and may be punished otherwise. Which offers up different ways to play depending on whichever booster you have on.
That said, the boosters market has become rather dull, and has been the case since Early Access. Which is why I bring you a new booster called Energy Zones*!
Energy Zones* replaces the boost meter with a battery.
The battery slowly drains over time, or drains quicker if booster fired.
To charge the battery, move your ship to the new Energy Zones* seen scattered across the map.These zones will also move to a new randomized position after a set amount of time shown on the zones themselves.
The battery will also be charged up to a set amount at the start of each wave.
Extra considerations:
- Energy Zone* placement should be the same each time in each wave so it stays consistent for competitive plays.
- In practice I think its placement can just be determined based on the level’s seed.
- For this reason, they’ll also appear in the same places in Multiplayer sessions.
- Booster firing has no extra heat cost. This one is obvious, but should be mentioned anyway.
Design considerations:
- It could be hard to show players what the Energy Zone* does without any prior explanation.
- My original design would be to have the zone look like a “safe zone” but with the battery charging icon at the center.
- This one could contain many Multiplayer-related issues that needs to be worked on cause adding Multiplayer is not easy. But the added gameplay value is worth it.
Stats to balance:
There are a lot of ways in which this booster can be balanced during testing. Here are some stats I chose that should be easy to tweak yet changes how you use it drastically when tweaked:
- Battery capacity: Affects how much Battery you can store.
- Starting Battery: Affects how much Battery you have at the start of each wave.
- Booster fire drain: Affects how fast Battery drains while booster firing.
- Idle drain: Affects how fast Battery drains without booster firing.
- Zone Amount: Affects how many zones are visible in the map at any given time.
- Zone Size: Affects how big these zones are.
- Zone Duration: Affects how long these zones last.
- Zone Charge Rate: Affects how fast these zones charge up your Battery.
Let me know your thoughts about this booster idea, and we’ll work on it even further!
*: I’ll admit that the name can definitely be improved.