Wave 1: Crowd Control
This wave consists of chickens with fences in front of them. The barriers connecting those fences won’t ve destroyed until all the chickens behind it are killed. These chickens slowly fell down the screen.
Wave 2: Chemical Testing Site
On the start of the wave, fences will slowly encircle the player to the bottom of the screen. Then a bunch of Klaus will start form around it, lastly with Chick Gatling Gun/Laser Gun assisting then. The ship will then move on a sweeping motion, much like Bullet Spray. The point of this wave is to practice grazing bullets while being affected by slow potion AOE.
Wave 3: Chicken Stock
Disclaimer that I’m not really knowledgeable about stocks. On this wave chickens form a graph similar to that of a (oversimplified) candlestick chart. Two groups are chickens are available here representing the up and down (the chickens will face on those directions as well). The graph will slowly move from either to the left or to the right. Two anomaly zones are made available since the graph can reach the upper/bottom edge of the screen.
Wave 4: Bouncing Box
Pretty much inspired from a DVD logo that never hits the corner of the screen, a block of enemies move on a diagonal path then ricochet whenever it hit a side of the screen.
*The barriers here are destructible.
Wave 5: Invading Outside the Box
Similar to the Bouncing Box wave but the barriers are now indestructible. The wave starts with those barriers cornering the player from the side (safe zone at the center of the screen are provided). Few chickens (3 to 5 depending on the difficulty) will occupy the screen moving in random directions. Anomaly zones are made available of the left and right side of the screen.
The right way to play this wave is to not get caught by the barriers at the start of the wave.
Wave 6: Dividers
On this wave, groups of chickens are divided by indestructible barriers. Periodically, these barriers move down to the bottom half of the screen and the groups of chickens will move from either to the left or to the right. A gif would best explain how this wave works:
Wave 7: Tower Defense
A very long line of chickens will make its way through several Chick Gatling Gun/Laser Gun spawning from a Portal and then will exit via a Wormhole. Pretty much imitates the generic tower defense format.
Wave 8: Protected Edges
This wave consists of circular indestructible barriers forming the shape of a star. Enemies will move from these barriers to another. They have faster movement outside the barriers and slower movement when inside. Two anomaly zones are provided for better clearing.
Wave 9: Cartwheel
This wave consists of chickens and barriers forming a shape similar to that of a cartwheel with an elite chicken breed on the middle (on this example, Chicken Laser Gun). The outside of the barrier will move as if it is a wheel rolling alongside the egges of the screen.
Wave 10: Time Check
Literally shows enemy groups into a 24-hour clock. Each unique mission has a different time shown.
@InterAction_studios hope you like these suggestions